{"author_name":"ChainedLupine","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272092040,"likes":0,"metadata":{"p_key":"71253","p_author":"ChainedLupine","p_authorkey":"1746","p_urlkey":"107074","p_title":"Progress report at hour 6","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272092040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1746","us_name":"ChainedLupine","us_username":"chainedlupine","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>I&#8217;m moving pretty slow, I admit.\u00a0 But I do have a little bit to show.<\/p>\n <p><a href=\"http:\/\/www.gapingwolf.com\/ludumdare48-jealousgods\/\">Jealous Gods: Prototype #1<\/a><\/p>\n <p>There&#8217;s not much to see, but all the internal structure data is in the game.\u00a0 Level definitions, where to position the islands, what their initial populations are, etc.<\/p>","time":"April 24th, 2010 1:54 am","title":"Progress report at hour 6"}