{"author_name":"chr15m","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272082320,"likes":0,"metadata":{"p_key":"71298","p_author":"chr15m","p_authorkey":"1719","p_urlkey":"107119","p_title":"LD#17 tools update","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272082320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1719","us_name":"chr15m","us_username":"chr15m","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>My initial idea for this competition met with tradgedy. Blender3d runs at an abysmal frame-rate on my new Ubuntu install. Oh well, next idea!<\/p>\n <p>I did a bit of browsing for inspiration and of course came across Dan Cook&#8217;s <a href=\"http:\/\/lostgarden.com\/2007\/05\/dancs-miraculously-flexible-game.html\">PlanetCute<\/a> sprites and <a href=\"http:\/\/lostgarden.com\/2009\/03\/dancs-miraculously-flexible-game.html\">SmallWorld sprites<\/a>. I think I will try to emulate that styl a bit when designing my own graphics (although not as good of course!). The great thing about those graphics is that they are extensible &#8211; you can layer them together in a way to make something larger from simple graphical elements.<\/p>\n <p><img class=\"alignnone size-full wp-image-16922\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/danc.png\" alt=\"danc\" width=\"414\" height=\"448\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/danc-277x300.png 277w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/danc.png 414w\" sizes=\"(max-width: 414px) 100vw, 414px\" \/><\/p>\n <p>I went for a walk and thought about what technology to use instead of Blender3d. You can make a 2d game with almost any technology. All you really need is something to display sprites, and HTML5 has this functionality.<\/p>\n <p>I&#8217;ve started hacking on something which runs in the browser, using basic graphics, procedurally generated worlds. My goal for today is to get a virtual world going that you can walk around in and then I will see where I go from there.<\/p>\n <p><strong>update:<\/strong> i just remembered these old character graphics i made:<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/mccormick.cx\/gfx\/blogref\/vector-RPG-characters.png\" alt=\"\" width=\"254\" height=\"247\" \/><\/p>\n <p>I think I&#8217;ll try to animate and use them for this project. They&#8217;re from <a href=\"http:\/\/mccormick.cx\/news\/entries\/blog-post-game-code-dabbling\">this post<\/a> which also has some stuff about randomly generating maps that I will try to re-use.<\/p>","time":"April 23rd, 2010 11:12 pm","title":"LD#17 tools update"}