Progress update #1…
Basic engine is there and works – input, game state management, load of utility stuff. The NES layer – currently only the PPU, is mostly written. Palettes correctly handled, utility functions for rotating palettes, and Background and OBJ rendering code is complete. Now to tie it into the final render down to an SDL_Surface. Drawn up my font sheet for the BG layer too 

Comments
geti
24. Apr 2010 · 01:54 UTC
The 5 and 6 read as an S and a b, but sounding like fair progress 😀