Ready Set Go
Well, theme’s up, and it’s actually quite an interesting one. I’ve got an essay to write before I start, but I figured I may as well post something acknowledging the theme and spamming out some ideas. I’ll develop them initially with a walk around town and the nearby hills, and then in photoshop probably. I probably won’t do very much content generation, sticking with lofi sprites and the like. most of my ideas should stand up well enough without much content anyway.
- Islands, space edition.
- basically, a large scale arena shooter on gravity “islands”, which would function as small planetoids.
- 3 weapons, RPS style (rifleman beats sharpshooter beats pointman beats rifleman, based on damage buffs/nerfs)
- basic AI
- 2 teams
- fast paced, probably 30 or so actors per team, switchable between them.
- Islands, catastrophe edition
- platformer
- apocalypse setting, the sky is falling etc (waves of meteors or solar flares or whatever
- running from island to island, which is just cover and safety from the radiation
- enemies in the islands, which are very hard to kill
- maybe destructible terrain lets you expose the creeps to the radiation or meteors or whatever, to kill them and let you stay in the island for longer, waiting out the storm.
- either survival (procedural landscape) or safehouse (discrete levels, possibly still PG) level format.
- maybe the radiation/meteors erodes the islands? who knows
- Islands, literal edition
- top down survival rpg.
- maybe there is something coming in from the sea, like evil sea slug people or something.
- chance of escape -> win? maybe. i kind of like playing games knowing there’s a futility behind it. if there is no win condition, i’ll need some sort of high score chart then (longest survival, best general defense etc)
- are you one manning it or do I want to go to the trouble of coding friendly AI? remains to be seen
- many ways to skin yourself: starvation, thirst, murdered by evil sea slugs, drowning.
- resource management: building walls to help keep the slug people out (especially when you’re sleeping), managing food and water.
- Limited resources? wood is from trees etc, you can catch fish, but maybe you have limited bullets (if you have a gun) or water (maybe you can find caches and stuff though? caves! giant bats and gremlins and freaky deep buried stuff)
- mostly closed system? you cant eat the slugs (they’ll poison you), but maybe there’s other animals around, and they could fight too, and die out?
- probably entirely fantasy based. all made up organisms etc.
That’s it for me for a while, I’m off to do english and go for a walk. hopefully I can make a decision before the party tonight and get something coded up. I’m looking towards #3 at the moment, but comments would be awesome ๐