Networked Multiplayer Only?
Feedback sought on this:
I am going to do a real time strategy game that is inspired by Starcraft and ATC Air Traffic Controller Simulator from the bsdgames package.
For the uninitiated, atc is an all keyboard-driven game to be played in your favorite terminal emulator. All of the controls are commands that you issue to individual planes attempting to get them to land. I think that by factoring out the mouse, I’ll simplify my programming a bit, and get to tickle my fetish for frenzied keyboard commands.
The rub, and this is what I want feedback on: What do people think of an entry that has no single player mode? I’m planning to run a server (or several) in San Francisco so that everyone can connect quickly and easily and begin playing immediately. By factoring out single player mode, I am avoiding having to write an AI player for the game. To my mind that is a big simplification, and will make it much more practical to finish this game in 48 hours.
The only problem is that I have no idea if this will fly. Is this acceptable to the LD community? How would I reconcile player instantiation versus the long lifecycle of the server? Should the game restart periodically? Should there be a win condition that ends the round? I can’t decide.
Please give me your opinions!
Comments

