{"author_name":"chrisp","cat":"LD #17 - Islands - 2010","comments":[{"author_name":"hdon","time":"April 23, 2010 7:21 pm","epoch":1272068460,"text":"me too","spam":"N"}],"epoch":1272068100,"likes":0,"metadata":{"p_key":"71376","p_author":"chrisp","p_authorkey":"283","p_urlkey":"107197","p_title":"Let\u2019s do this thing!","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272068100","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"283","us_name":"chrisp","us_username":"chrisp","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>Greetings. I thought this was my fourth LD, but after looking back it must be my third. Apparently I can&#8217;t count. <em>I don&#8217;t even know who I am anymore.<\/em><\/p>\n <p>Assuming this is my third time, that leaves the score so far at 1-1: I finished <a href=\"\/compo\/2008\/04\/20\/things-on-top-of-other-things\/\">LD11<\/a> with a half-decent entry, and bombed out on LD12 due to too much time spent trying to make my unfamiliar dev environment work (for the record, Flex can go die in a fire).<\/p>\n <p>Back with a vengeance, and this time I&#8217;m planning to eschew Flash in favour of trusty old C++. <em>Madness?<\/em> Or&#8230; <em>genius?<\/em><\/p>\n <p>See, C++ has a few advantages.<\/p>\n <ul>\n <li>Every library on the planet (that I care about) works with it out of the box. (Unlike D, and everything Flash.)<\/li>\n <li>The tool support, in the form of Visual Studio, is unparalleled. Unless you count .NET, but there&#8217;s no way I&#8217;m learning C# as part of Ludum Dare. I made that mistake already with Flex.<\/li>\n <li>I&#8217;m using it at work now &#8211; <em>to make games, no less! w00t!<\/em> &#8211; so I&#8217;m a lot more familiar with it than in previous LDs.<\/li>\n <li>The compiler has strict error-checking. I used to hate this, but after further experience with Python I&#8217;ve seen the light. I <em>like<\/em> having my mistakes caught early!<\/li>\n <\/ul>\n <p>Will probably use Irrlicht or SDL as my main platform, depending, and I have all the usual suspects for content generation in mind: GIMP, Inkscape, sfxr, Audacity, maybe Blender if I get ambitious (hate the old interface &#8211; might try the beta).<\/p>\n <p>&#8230;<\/p>\n <p>Wait, Islands? <em>Really?<\/em> Bah humbug. First priority: Take a walk and brainstorm.<\/p>","time":"April 23rd, 2010 7:15 pm","title":"Let\u2019s do this thing!"}