{"author_name":"Tom 7","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1272060600,"likes":0,"metadata":{"p_key":"71421","p_author":"Tom 7","p_authorkey":"1984","p_urlkey":"107242","p_title":"Notice of intent","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272060600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1984","us_name":"Tom 7","us_username":"brighterorange","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>I am <a title=\"tom7.org\" href=\"http:\/\/tom7.org\/\" target=\"_blank\">Tom 7<\/a>. I will make a game from scratch for Ludum Dare 17.<\/p>\n <p>I do declare that I might use my spartan\u00a0<a href=\"http:\/\/tom7misc.svn.sourceforge.net\/viewvc\/tom7misc\/trunk\/sdlml\/?view=log\" target=\"_blank\">SDLML<\/a> lib if I program in SML. But I will probably jazz out in Flash, in which case I may reuse some of the basic infrastructure and physics libraries I wrote for <a title=\"You Keep Dying\" href=\"http:\/\/youkeepdying.spacebar.org\/\" target=\"_blank\">you keep dying<\/a> (<a title=\"You Keep Dying source code\" href=\"http:\/\/tom7misc.svn.sourceforge.net\/viewvc\/tom7misc\/trunk\/youkeepdying\/\" target=\"_blank\">src<\/a>). Both are GPL. All gameplay and content will be new.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/declaration\/\" rel=\"tag\">declaration<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/intent\/\" rel=\"tag\">intent<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sml\/\" rel=\"tag\">sml<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/standard-ml\/\" rel=\"tag\">standard ml<\/a><\/p>","time":"April 23rd, 2010 5:10 pm","title":"Notice of intent"}