{"author_name":"Covenant","cat":"LD #17 - Islands - 2010","comments":[{"author_name":"","time":"April 23, 2010 1:28 pm","epoch":1272047280,"text":"Hey. Gonna try to enter this one. Guess i&#8217;ll &#8220;see&#8221; you there. Good luck","spam":"N"}],"epoch":1272028380,"likes":0,"metadata":{"p_key":"71463","p_author":"Covenant","p_authorkey":"326","p_urlkey":"107284","p_title":"Almost ready","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1272028380","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>Well, almost ready to go&#8230;<\/p>\n <p>Reviewed some details on my base framework, you can get it <a href=\"http:\/\/www.spellcasterstudios.com\/covenant\/FrameworkSource.rar\">here<\/a>.<\/p>\n <p>My framework just features:<\/p>\n <ul>\n <li>D3D9 initialization and some helpers<\/li>\n <li>FMOD interface for sound<\/li>\n <li>2d Sprites<\/li>\n <li>2d Particle System (very rudimentar, 2 color one)<\/li>\n <li>Text (works terribly in fullscreen, hope I have time to fix that during the competition)<\/li>\n <li>3ds file loading (only tested with 3ds generated by 3d Studio Max). Loads lights, meshes and cameras.<\/li>\n <li>Small simple math library (vectors and quaternions)<\/li>\n <li>Simple 3d camera handling system (just look at operation)<\/li>\n <li>XML loading\/saving (might come in handy for configuration files, load\/saves, etc. The XML loader was created by Frank Berghen, not me&#8230; the writer is all me, although the loader also has save functions, but I&#8217;m too lazy to figure out how they work)<\/li>\n <li>3d particle system (based on the 2d one, so very rudimentary)<\/li>\n <li>3d sprite system (quads that always face the camera)<\/li>\n <\/ul>\n <p>This still does much less than the usual game makers, flash, etc, but it really shaves off about 10 hours or so work&#8230;<\/p>\n <p>Still want some time to review my pixel-art talent (had good results on my last competition with some static stuff, want to see if I can learn how to animate a simple character&#8230; Really recommend this link: <a href=\"http:\/\/www.gamedev.net\/reference\/art\/features\/CoderGameArt\/\">http:\/\/www.gamedev.net\/reference\/art\/features\/CoderGameArt\/<\/a> , and this sheet for reference: <a href=\"http:\/\/pages.cthome.net\/mnoni\/webpage\/finalfantasy.gif\">http:\/\/pages.cthome.net\/mnoni\/webpage\/finalfantasy.gif<\/a> ).<\/p>\n <p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/cutscene_cursed.jpg\" title=\"cutscene_cursed.jpg\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/04\/zrtn_002nac1235e_tn.jpg\" height=\"315\" width=\"400\" alt=\"cutscene_cursed.jpg\"><\/a><\/p>\n <p>Finally, I still need to go junk-food shopping&#8230; you can&#8217;t have a 48-hour competition without tons of junk food&#8230; chips, drinks, chocolate&#8230; hum&#8230; chocolate&#8230;.<\/p>\n <p>There&#8217;s some good themes for the competition this time around&#8230; Kind of rooting for &#8220;Pretentious Art Game&#8221;, although I have no idea what to do with that, but it would be fun thinking up&#8230; &#8220;Forest&#8221; might also be nice, as well as &#8220;Collecting&#8221; (rogue-like, here I go!).<\/p>\n <p>Anyway, I&#8217;ll be updating my Facebook, my own personal blog (<a href=\"http:\/\/www.returnofthespellcaster.blogspot.com\/\">http:\/\/www.returnofthespellcaster.blogspot.com<\/a>) and Ludum Dare&#8217;s blog (<a href=\"http:\/\/www.ludumdare.com\/compo\">http:\/\/www.ludumdare.com\/compo<\/a>) one throughout the competition, as usual&#8230;<\/p>\n <p>So good luck everyone!<\/p>","time":"April 23rd, 2010 8:13 am","title":"Almost ready"}