{"author_name":"Entar","cat":"LD #17 - Islands - 2010","comments":[{"author_name":"","time":"April 22, 2010 3:12 pm","epoch":1271967120,"text":"That framework does not look like C++.  It looks like C!  Imposter! \ud83d\ude1b","spam":"N"}],"epoch":1271966280,"likes":0,"metadata":{"p_key":"71507","p_author":"Entar","p_authorkey":"366","p_urlkey":"107329","p_title":"Here we go","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1271966280","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"366","us_name":"Entar","us_username":"entar","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>I&#8217;m going to do my best to participate in Ludum Dare 17 this weekend. Many of the remaining themes look promising, and I think I&#8217;ll be able to make the time. Ludum Dare is always fun, and, though I&#8217;ve never been to TOJam, I&#8217;m thinking LD is superior&#8230; of course. Chances are good that I&#8217;ll be using C++, SDL, and OpenGL, as well as my little <a href=\"http:\/\/entar.quakedev.com\/misc-files\/Framework-v1.zip\">framework<\/a> again, though there is a slight possibility that I may also use my <a title=\"I can has LOLCODE?\" href=\"http:\/\/entardev.wordpress.com\/2010\/04\/20\/i-can-has-lolcode\/\">LOLCODE header<\/a>. That would be epic fun, and maybe a little bit scary.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/entar\/\" rel=\"tag\">Entar<\/a><\/p>","time":"April 22nd, 2010 2:58 pm","title":"Here we go"}