Declaration Of Writing A Game

let’s try this thing

I’ve been contributing to the EGP for nearly a year at this point, posting all my games up on my dev journal. If I can do a game in a week, I can do a game in two days, right?

Right?

My development process is turning into a ridiculous mess of complexity for the sake of simplicity, but it currently includes:

  • libogg and libvorbis
  • zlib, libpng
  • libfreetype
  • fmod, used under its free license
  • lua 5.1.4 or luajit2, depending on whether I prefer stability or speed
  • libluabind
  • boost
  • libcurl, used mostly for error reporting
  • SystemVersionCheck on OSX
  • LuaGL + GLee
  • A friend’s library called Glop that embeds half of the above, and acts like SDL only less awful
  • And finally, my own library Glorp that ties everything together and makes it easy to use

Nobody, anywhere, is going to want to build my source code. I can already guarantee this.

I’ll probably be using SFXR for sound effects and some combination of pencil/paper/scanner/gimp for graphics. Game will be released on both Windows and OSX, with appropriate distribution packages for both.

I also plan to rock out.