{"author_name":"snowyowl","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1271932140,"likes":0,"metadata":{"p_key":"71516","p_author":"snowyowl","p_authorkey":"1441","p_urlkey":"107338","p_title":"All systems go.","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1271932140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1441","us_name":"snowyowl","us_username":"snowyowl","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>Okay, so I took part in MimLD 16, and I thought it was great fun. I even have a finished game to show for my efforts, which is a rarity for me. So, now that the &#8220;official&#8221; LD looms, I feel ready for action. I learned a few things from last time, such as what software to use, how to manage my time, how to come up with a good idea, and how to not be too competitive about the whole thing.<\/p>\n <p>Well, alright, I didn&#8217;t learn that last one.<\/p>\n <p>Tools I&#8217;m going to use: \u00a0Game Maker for the programming, and I might include a few script libraries that I wrote and that are freely available online.<\/p>\n <p>The Game Maker sprite editor for artwork, possibly defaulting to GIMP or Pivot Stickfigure Animator if the situation (or my total lack of art skills) calls for it.<\/p>\n <p>SFXR for sound, or perhaps my microphone, using Free Audio Editor for any editing that I want to do.<\/p>\n <p>Chronolapse for the time-lapse video (expect a few frames of me surfing the internet to sneak in there).<\/p>\n <p>and a few pounds of gray mush that appears to be powered by cookies to design the entire thing.<\/p>\n <p>Good luck. If you&#8217;re like me, you&#8217;ll need it.<\/p>","time":"April 22nd, 2010 5:29 am","title":"All systems go."}