Declaration of Pretentiousness

I hereby officially declare my intent to enter the Ludum Dare 48 Hour Competition #17.

And the standard goals:

  • Keep the usual art style. I sketch things out on paper and scan them in so I can colorize.  Keeping with bold colors and gradients is probably what I’ll do.
  • KISS – Keep It Simple, Stupid!  Making something too complex is just a recipe for a headache at 1pm on Sunday afternoon.
  • Make useful additions to the basecode that can be used in later competitions.  The screenshot stuff is an example of something I did previously that helps out a lot.
  • Finish most of the work by Saturday night so I can spend Sunday polishing.
  • Don’t run into dumb problems that eat up eight hours.

Same base code as the past six competitions.

Tools in use:

  • Java 6 SDK (though I typically include a version for JDK 5)
  • Eclipse IDE
  • Photoshop, maybe some Illustrator
  • DrPetter’s sfxr for sound effects
  • Audacity
  • HP OfficeJet 6450 All-In-One for scanning doodles
  • Everlasting Gobstoppers
  • mIRC for chattery
  • Killer Game Programming in Java and the base code I mentioned above.

As far as themes go, Hunt, Island and Companion sound fun.  Evolution might be good, too, but I’d have to come up with something good. Might have to sketch some ideas out for each of these before Friday, and check the results of the previous rounds to see what else could slip through.  Good Luck!

Tags: declaration

Comments

smn
22. Apr 2010 · 17:30 UTC
Killer Game Programming in Java is a killer book, Sire!