{"author_name":"philomory","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1271876880,"likes":0,"metadata":{"p_key":"71529","p_author":"philomory","p_authorkey":"1112","p_urlkey":"107351","p_title":"Maybe joining in, maybe not.","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1271876880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1112","us_name":"philomory","us_username":"\/author\/philomory\/","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>I&#8217;d love to participate in LD17, but I&#8217;ve got a somewhat ambiguous schedule this weekend so the amount of time I can spend on it may be limited. Still, I participated last time on a small-scale basis, and that&#8217;s probably what I&#8217;ll do this time. I like keeping my hand in, even if my games haven&#8217;t really been smashing successes so far.<\/p>\n <p>If I <em>do <\/em>participate, I&#8217;ll be using same as last time, Ruby+Gosu for code, with Pixen for graphics (assuming I get past the &#8216;draw everything with primitives and fill in the pictures later&#8217; stage this time) and sfxr for audio. If I need physics, I&#8217;ll be turning to Chipmunk.<\/p>\n <p>As for other &#8216;libraries&#8217;, I may pull non-gameplay related code from previous projects of my own, all of which can be found <a href=\"http:\/\/bitbucket.org\/philomory\/\">here<\/a>. I may also grab stuff from the <a href=\"http:\/\/www.libgosu.org\/cgi-bin\/mwf\/forum.pl\">Gosu forums<\/a>.<\/p>","time":"April 21st, 2010 2:08 pm","title":"Maybe joining in, maybe not."}