{"author_name":"ChadyG","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1271856540,"likes":0,"metadata":{"p_key":"71535","p_author":"ChadyG","p_authorkey":"829","p_urlkey":"107357","p_title":"Tech of Choice","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1271856540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"829","us_name":"ChadyG","us_username":"chadyg","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<div style=\"background-color: #ffffff;font: normal normal normal 13px\/19px Georgia, 'Times New Roman', 'Bitstream Charter', Times, serif;font-family: Times;line-height: normal;font-size: small;padding: 0.6em;margin: 0px\">\n <p>This will be my second Ludum Dare, given I don&#8217;t have to run off like I did for 15. \u00a0I&#8217;m a starting indie developer so be sure to keep an eye on us <a href=\"http:\/\/www.blitthis.com\/\">http:\/\/www.blitthis.com\/<\/a><\/p>\n <p>This time around I&#8217;ll be using\u00a0<a href=\"https:\/\/www.assembla.com\/wiki\/show\/MUGE\">MUGE<\/a> (My Unnamed Game Engine) which is a collection of C++ extensions to\u00a0<a href=\"http:\/\/www.libgosu.org\/\">Gosu<\/a>. \u00a0As for music, I&#8217;m thinking of using\u00a0<a href=\"http:\/\/tones.wolfram.com\/\">WolframTones<\/a>, if you&#8217;re not familiar with this it generates music based off of cellular automata and some of it isn&#8217;t half bad. \u00a0Of course I&#8217;ll be using the de-facto sfxr for effects. \u00a0Finally for art I&#8217;ll either be using inkscape or photoshop, depends on my mood I guess.<\/div>","time":"April 21st, 2010 8:29 am","title":"Tech of Choice"}