{"author_name":"AClockWorkLemon","cat":"LD #17 - Islands - 2010","comments":[],"epoch":1271843220,"likes":0,"metadata":{"p_key":"71537","p_author":"AClockWorkLemon","p_authorkey":"1844","p_urlkey":"107359","p_title":"Introduction","p_cat":"LD #17 - Islands - 2010","p_event":"LD17","p_time":"1271843220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1844","us_name":"AClockWorkLemon","us_username":"aclockworklemon","event_start":"1271980800","event_key":"3","event_name":"LD17"},"text":"<p>well, seeing as it&#8217;s the season, i thought i might introduce myself.<\/p>\n <p>I&#8217;m Saxon Landers, a.k.a AClockWorkLemon, a.k.a ~ACWL on IRC. I make games as a hobby under the label &#8216;clockwork games&#8217; (haven&#8217;t publicly released anything yet) using GameMaker 8.The tools I will be using for LD48#17 are:<\/p>\n <ul>\n <li>GameMaker 8 Pro<\/li>\n <li>Paint.NET<\/li>\n <li>Audcity<\/li>\n <\/ul>\n <p>And probably a whole bunch of other stuff. This is boing to be my first LD, so fingers crossed.<\/p>\n <p>For examples of my previous games, check The <a href=\"http:\/\/nifflas.lpchip.nl\/index.php?topic=2805.0\" target=\"_blank\">ClockWork Engine<\/a>. it&#8217;s an ongoing project to create a game engine that works off external files.<\/p>\n <p>Hope you enjoy my game! ~ACWL<\/p>","time":"April 21st, 2010 4:47 am","title":"Introduction"}