Falling (FAIL)

Ok, so I only had about two hours to attempt this, so I tried to keep it as simple as possible.

It looks cool, but unfortunately all you can do is fall, there’s no collision or anything, and the scrolling is messed up.

screenshot
However, I didn’t read the docs ahead of time and didn’t realize just how constrained the constraints were. My initial plan was to just use a large image with the whole map predrawn, and use getpixel for collision. But retro engine wouldn’t load large images, or allow getpixel, or blit a partial image. So I had to draw all the tiles. I don’t blame the engine — I just should have taken a closer look before i started, and I probably would have gone with something more putpixelly and less blitty.

On the bright side, it was a good excuse to play with TileStudio and I figured out how to get maps of it and into lua. And it was pretty much the first time I’ve played with lua in years.

Anyways, the whole mess is here:

falling.zip

But it’s not worth downloading, unless maybe you want to use the .tsd file for tile studio.

Still, overall, fun idea and i like the contraints. I wish I had the full weekend to work on this. Next month, I’ve got LD17 blocked off on the calendar, looking forward to that.