{"author_name":"Tenoch","cat":"MiniLD","comments":[{"author_name":"Sos","time":"March 20, 2010 6:15 am","epoch":1269083700,"text":"Using indices instead of pointers makes things tough (e.g. procedural stuff). I&#8217;ll try to modify that, if I fail I&#8217;ll go with using allegro instead of your lib.","spam":"N"},{"author_name":"","time":"March 20, 2010 1:07 pm","epoch":1269108420,"text":"Nice engine. \ud83d\ude00 However, so far today all I&#8217;ve got is a vague idea and a title screen I drew in 5 minutes in paint. I am not good at productivity.","spam":"N"},{"author_name":"Six","time":"March 20, 2010 4:43 pm","epoch":1269121380,"text":"Fun little engine, I&#8217;ll be trying to chip something out in Lua during spare time in the week.  Also, in playing around with it a little I&#8217;ve found 2 good ways to crash it <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><br \/>\n -putPixel with negitive x or y coordinates = instant crash.<br \/>\n -putPixel with x or y largers than WIDTH-1 or HEIGHT-1 (respectivly) will loop to the other side eventually, but often causes a crash when you try to exit.<br \/>\n Anyone else found any problems so others can avoid them?","spam":"N"},{"author_name":"31eee384","time":"March 21, 2010 3:13 pm","epoch":1269202380,"text":"If people want to fix the memory leak, it&#8217;s actually really easy if you are using the source.","spam":"N"}],"epoch":1269062580,"likes":0,"metadata":{"p_key":"71566","p_author":"Tenoch","p_authorkey":"328","p_urlkey":"107388","p_title":"Mini LD #17: Go!","p_cat":"MiniLD","p_event":"LD16","p_time":"1269062580","p_likes":"0","p_comments":"4","p_status":"UPD5","us_key":"328","us_name":"Tenoch","us_username":"tenoch","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>Since I finally managed to wake up, I guess it&#8217;s time to officially launch the compo.<\/p>\n <p><span style=\"text-decoration: underline\">Theme: <span style=\"color: #ff0000\">Constraints<\/span> (d\u00e9j\u00e0 vu?..)<\/span><\/p>\n <p>To participate in the competition, you must use the provided &#8220;Retro&#8221; framework (links at the bottom of the post):<\/p>\n <p>Retro (the Recursively and Erroneously Titled Retro Object)<\/p>\n <p>It is a simple and very constrained game engine with a Lua API, offering the following characteristics:<\/p>\n <p>&#8211; Low resolution (160\u00d7100) with 1-4 zoom, plus smooth scaling algorithms<br \/>\n &#8211; Palette based (8 colors including one optional transparent)<br \/>\n &#8211; Old console like input: arrows, A and B buttons, start button (mapped to keyboard, and partial gamepad support)<br \/>\n &#8211; Total source + assets shouldn\u2019t weight more than 1 MB<\/p>\n <p>If you don&#8217;t like Lua, there is a C API as well, but you&#8217;ll need to compile your game yourself, while the Lua based games should be (hopefuly) portable. If you like neither of them, you can also program your game in any language\/platform, provided that you stick to the given constraints (and use no external library other than what is provided by standard Lua\/C)<\/p>\n <p>Note: the Retro thingy doesn&#8217;t actually check if your game weighs more than a MB or not. Furthermore, there seem to be problems with &#8220;light&#8221; music formats like XM, so if the size limit is exceeded because of music, it&#8217;s ok.<\/p>\n <p>Note 2: remember to <span style=\"color: #3366ff\">read the documentation<\/span>! It containts important and valuable information. The packages also contain an example game.<\/p>\n <p><span style=\"text-decoration: underline\">Optional themes: <span style=\"color: #ff0000\">Cute but Evil <span style=\"color: #000000\">or<\/span> Legendary Cosmic Monsters<br \/>\n <\/span><\/span><\/p>\n <p>If you have no inspiration whatsoever, you can use this secondary theme list to get you started.<\/p>\n <p><span style=\"text-decoration: underline\">Schedule<\/span><\/p>\n <p>It&#8217;s a Mini, so don&#8217;t worry too much about time limits. Take 48 hours when you can\/want or even a bit more if you feel like polishing your game.<\/p>\n <p><span style=\"text-decoration: underline\">Downloads<\/span><\/p>\n <p>Thanks to the community, we have several Retro binaries to use. They should be compatible.<\/p>\n <p><a href=\"http:\/\/launchpad.net\/retro\/trunk\/1.0\/+download\/retro-src.zip\">Source<\/a>, <a href=\"http:\/\/\">GNU\/Linux (32bits)<\/a>, <a href=\"http:\/\/launchpad.net\/retro\/trunk\/1.0\/+download\/retro-win.zip\">Windows (MinGW)<\/a>,\u00a0 <a href=\"http:\/\/www.bitjets.com\/RetroEngine.zip\">Windows (MSVC + more options)<\/a>, <a href=\"http:\/\/www.bitjets.com\/RetroEngine-LuaJIT.zip\">Windows (LuaJIT version)<\/a>, <a href=\"http:\/\/ld.orthogonalspace.ca\/miniLD17\/\">Mac OS X<\/a><\/p>\n <p>See <a href=\"http:\/\/www.ludumdare.com\/compo\/2010\/03\/11\/mini-ld-17-retro-engine-released\/\">previous post + comments<\/a> for more details<\/p>\n <p><span style=\"text-decoration: underline\">Final words<\/span><\/p>\n <p>Oh well, have fun <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Good luck!<\/p>","time":"March 20th, 2010 12:23 am","title":"Mini LD #17: Go!"}