{"author_name":"Tenoch","cat":"MiniLD","comments":[{"author_name":"31eee384","time":"March 11, 2010 10:35 pm","epoch":1268364900,"text":"Great! I have no idea what I&#8217;m going to make yet, but I guess that&#8217;s a good thing.","spam":"N"},{"author_name":"Sos","time":"March 12, 2010 4:03 am","epoch":1268384580,"text":"Heeeeeeeeeeeeeeeeeeeeeeeeeeeeeerewe go <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"Endurion","time":"March 15, 2010 9:14 am","epoch":1268662440,"text":"Thanks, but what makes you think VS Express can&#8217;t do libs?<br \/>\n Choose Win32 project, on the next dialog in Application-Setting choose &#8220;Static Library&#8221;.","spam":"N"},{"author_name":"","time":"March 12, 2010 10:15 pm","epoch":1268450100,"text":"I&#8217;m using 64bit Ubuntu 9.10 and get the error &#8220;.\/retro: error while loading shared libraries: liblua5.1.so.0: cannot open shared object file: No such file or directory&#8221; when I try to run retro.  This is especially odd since \/usr\/lib\/liblua5.1.0 clearly exists.  I can also enter the Lua interactive interpreter just fine where it says I have version 5.1.4 installed.  I&#8217;m not sure what to do to get this to work.","spam":"N"},{"author_name":"","time":"March 13, 2010 9:31 am","epoch":1268490660,"text":"Rebuilding it worked.  Thanks.","spam":"N"},{"author_name":"sfernald","time":"March 13, 2010 3:22 pm","epoch":1268511720,"text":"Well, late to the party, but I have another option as well.","spam":"N"},{"author_name":"sfernald","time":"March 13, 2010 5:32 pm","epoch":1268519520,"text":"Oh, can I have some of that cake too then??","spam":"N"},{"author_name":"sfernald","time":"March 14, 2010 3:50 pm","epoch":1268599800,"text":"Here is one more version.","spam":"N"},{"author_name":"micpringle","time":"March 15, 2010 6:50 am","epoch":1268653800,"text":"Anyone been able to get this up and running on a Mac yet ?","spam":"N"},{"author_name":"Reid","time":"March 18, 2010 1:53 am","epoch":1268895180,"text":"Wrote up a little something.  Not really feeling well right now.  So, let me know if anything is cockeyed or doesn&#8217;t work.  I&#8217;m running 10.6.2 on the most recent revision of the 2.53GHz, 320GB mac mini (if that matters).","spam":"N"},{"author_name":"31eee384","time":"March 15, 2010 9:44 pm","epoch":1268707440,"text":"This wasn&#8217;t big enough to add a new post for, so I&#8217;m putting it in a comment.","spam":"N"},{"author_name":"31eee384","time":"March 19, 2010 7:44 pm","epoch":1269045840,"text":"Will there be an official start post re-stating the rules, or should I just go ahead with stuff?","spam":"N"}],"epoch":1268342580,"likes":0,"metadata":{"p_key":"71568","p_author":"Tenoch","p_authorkey":"328","p_urlkey":"107390","p_title":"Mini LD #17: Retro engine released!","p_cat":"MiniLD","p_event":"LD16","p_time":"1268342580","p_likes":"0","p_comments":"12","p_status":"UPD5","us_key":"328","us_name":"Tenoch","us_username":"tenoch","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>Since several persons on the compo blog and the IRC channel seemed interested in my original idea, despite the closeness with the previous Mini, I am hereby releasing the aforementionned Retro engine!<\/p>\n <p>Weee!<\/p>\n <p><a href=\"http:\/\/launchpad.net\/retro\/trunk\/1.0\/+download\/retro-src.zip\">Source code<\/a>, <a href=\"http:\/\/launchpad.net\/retro\/trunk\/1.0\/+download\/retro-linux.zip\">Linux binaries<\/a>, <a href=\"http:\/\/launchpad.net\/retro\/trunk\/1.0\/+download\/retro-win.zip\">Windows binaries<\/a><\/p>\n <p><span style=\"text-decoration: line-through\">As you can see, it lacks terribly of Windows binaries. I&#8217;m terribly sorry, but couldn&#8217;t get my cross compilation thingy to work. It usually goes flowlessly, but here I&#8217;ve been battling for an hour, and I gave up.<\/span><\/p>\n <p>EDIT: Thanks to Sos, we now have Windows binaries. Yepee! Thanks a lot to Sos. All hail Sos!<\/p>\n <p>If someone with a good heart would like to, it can be built as follows: compile io.c retro_lua.c and lua_api.c into retro.exe. That&#8217;s all. But you&#8217;ll need dev libs for SDL, SDL_Image, SDL_Mixer and Lua 5.1<\/p>\n <p>First one to publish a windows binary will win my eternal gratitude, and a cake*<\/p>\n <p>Both source and Linux distribution contain full documentation (I hope), and an example game to help you get started.<\/p>\n <p>And, as promised also, there is (a bit more) than a week before the actual Mini LD, which will therefore be held on the week end of the <span style=\"color: #ff0000\">20-21 of March 2010<span style=\"color: #000000\">. No worries though, we&#8217;ll have the usual &#8220;take 48h when you want&#8221; policy, or even more if you like.<\/span><\/span><\/p>\n <p><span style=\"color: #ff0000\"><span style=\"color: #000000\">Okee. I hope I didn&#8217;t forget anything. Of course, don&#8217;t hesitate to ask questions on IRC and in the comments. Meanwhile, I&#8217;m gonna catch some z&#8217;s (I just love this expression, sorry).<\/span><\/span><\/p>\n <p><span style=\"color: #ff0000\"><span style=\"color: #000000\">Yours truly,<\/span><\/span><\/p>\n <p><span style=\"color: #ff0000\"><span style=\"color: #000000\">Tenoch<br \/>\n <\/span><\/span><\/p>\n <p>* The cake is a lie.<\/p>","time":"March 11th, 2010 4:23 pm","title":"Mini LD #17: Retro engine released!"}