{"author_name":"the31","cat":"MiniLD","comments":[{"author_name":"","time":"February 27, 2010 12:27 pm","epoch":1267291620,"text":"Looks like a really cool idea.  It took me a while to get used to the controls and figure out what I was supposed to do, but it&#8217;s an interesting mechanic for speeding up, and the art looks pretty cool.","spam":"N"}],"epoch":1267241160,"likes":0,"metadata":{"p_key":"71575","p_author":"the31","p_authorkey":"503940","p_urlkey":"107397","p_title":"MiniLD16 First Day: Combo Trader","p_cat":"MiniLD","p_event":"LD16","p_time":"1267241160","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"503940","us_name":"the31","us_username":"the31","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>I started late, last night at 7pm, and I&#8217;m going to work until 7pm Saturday. \u00a0So now I&#8217;ve had just over 15 hours of possible work time. Of course, I&#8217;ve used very little of that&#8211;how much I&#8217;m not sure.<\/p>\n <p>I have done <em>something<\/em> at least. My goals will have to be a little scaled back, but I do have a working framework for the majority of the action part of gameplay.<\/p>\n <p>Before I go into what I want this game to be, here&#8217;s a link to the current version and a screenshot.<\/p>\n <p><span id=\"more-15223\"><\/span><\/p>\n <p><a href=\"http:\/\/www.galacticgaming.net\/hosting\/d\/TradeBuilder.html\"><img class=\"aligncenter size-full wp-image-15224\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/MLD16_screen1.png\" alt=\"TradeBuilder screenshot 1\" width=\"700\" height=\"430\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/MLD16_screen1-300x184.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/MLD16_screen1-550x337.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/MLD16_screen1.png 700w\" sizes=\"(max-width: 700px) 100vw, 700px\" \/><\/a><\/p>\n <p>The screenshot doesn&#8217;t do a great job of describing it. The goal (for now) is to go as fast as you can. You can do this by combining two &#8220;fuel&#8221; boxes and one &#8220;oxygen&#8221; box (yes, that&#8217;s what they&#8217;re supposed to be). If your bar is full of oxygen, you get a big speed boost and it&#8217;s all randomized. Any order can be used in the fuel-oxygen combination, but if you combine anything other than 2 fuel and one oxygen, your speed decreases. Your ship also decelerates over time. And for now you can ignore the &#8220;you&#8217;re going to fast&#8221; message, because I haven&#8217;t implemented damage yet. There will be enemies and weapon combinations eventually, as I put in damage.<\/p>\n <p>Eventually I&#8217;m going to make the game live up to the &#8220;trade&#8221; in the name by making this sort of arcade side-scroller take place between planets, between which you carry cargo.<\/p>\n <p>And as for the rules, I&#8217;m sort of breaking the palette one. As you can see in the screenshot, when moving fast the background gets blurred. I just put this in to make tearing less\u00a0noticeable, but maybe I&#8217;ll remove it later with different backgrounds for different general speed categories.<\/p>\n <p>Oh, and don&#8217;t bother trying to win, all that happens is that &#8220;You won! Congratulations!&#8221; appears in the text box in the lower left and the distance remaining goes negative.<\/p>\n <p>Hope the game will turn out to enjoyable.<\/p>","time":"February 26th, 2010 10:26 pm","title":"MiniLD16 First Day: Combo Trader"}