{"author_name":"jovoc","cat":"MiniLD","comments":[{"author_name":"","time":"February 26, 2010 12:13 pm","epoch":1267204380,"text":"Definitely cool.  <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"","time":"February 26, 2010 12:23 pm","epoch":1267204980,"text":"Wait&#8230; you can&#8217;t tessellate a sphere with regular hexagons!  Is there a neat trick to how you got that to work?","spam":"N"},{"author_name":"","time":"March 1, 2010 5:56 am","epoch":1267440960,"text":"This looks great! It&#8217;s really nice that you managed to creating a tiling that works over the whole sphere!","spam":"N"}],"epoch":1267201800,"likes":0,"metadata":{"p_key":"71576","p_author":"jovoc","p_authorkey":"34","p_urlkey":"107398","p_title":"That\u2019s No Moon","p_cat":"MiniLD","p_event":"LD16","p_time":"1267201800","p_likes":"0","p_comments":"4","p_status":"UPD5","us_key":"34","us_name":"jovoc","us_username":"jovoc","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>So here&#8217;s a screenshot of my miniLD-16 inspired project. This is mostly just my hexplanet demo with a new tileset drawn from the miniLD palette. I don&#8217;t really like the stripey pattern (unexplored land), I need to do something about that.<\/p>\n <div id=\"attachment_15217\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/ms1.png\"><img class=\"size-medium wp-image-15217 \" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/ms1-300x200.png\" alt=\"Hex Moon\" width=\"300\" height=\"200\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/ms1-300x200.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/ms1.png 480w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Hex Moon<\/p><\/div>\n <p>Most of the work here isn&#8217;t visible in the screenshot &#8212; I ported the hex demo to OpenGL ES, using proper VBO&#8217;s and shaders instead of the immediate mode crap it was doing before. This screenshot isn&#8217;t running on the iPhone, but it could be. This is running on linux using the <a href=\"http:\/\/www.imgtec.com\/powervr\/insider\/sdk\/KhronosOpenGLES2xSGX.asp\">PVR SDK<\/a> in OGLES emulation mode. I&#8217;m finding it to be a quite nice SDK, btw, if you&#8217;re doing any iPhone graphics stuff and you&#8217;re not using it, you&#8217;re missing out.<\/p>\n <p>This will probably be my last screenshot of this as a mini-LD entry, and I might not get a chance to work on it much in the next few months as I&#8217;m trying to ship a completely different iPhone project but I do hope to get back to this one, I think it will be a lot of fun and worth finishing.<\/p>","time":"February 26th, 2010 11:30 am","title":"That\u2019s No Moon"}