{"author_name":"Tenoch","cat":"MiniLD","comments":[{"author_name":"Almost","time":"February 25, 2010 6:47 pm","epoch":1267141620,"text":"The game works for me on Windows.","spam":"N"}],"epoch":1267115400,"likes":0,"metadata":{"p_key":"71577","p_author":"Tenoch","p_authorkey":"328","p_urlkey":"107399","p_title":"Rise of the Taka-Pum: temporary final version!","p_cat":"MiniLD","p_event":"LD16","p_time":"1267115400","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"328","us_name":"Tenoch","us_username":"tenoch","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>So yay, I finally got the tutorials to work properly. As promised (and I don&#8217;t feel late at all&#8230;) the game is released!<\/p>\n <p>No AI, so the solo mode is deactivated. The rest should be fine.<\/p>\n <p>Get it on the <a href=\"http:\/\/www.ludumdare.com\/compo\/minild-16\/?action=preview&amp;uid=328\">submission page<\/a> (Windows and GNU\/Linux).<\/p>\n <p>I hope the Windows version works. I crosscompiled from Linux, and although it ran in Wine, it was super slow.<\/p>\n <p>I don&#8217;t have new screenshots, except tutorial text, so I&#8217;ll put back old ones. Because, heh, a &#8220;final&#8221; log entry should have screenies&#8230;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/15091\/328-shot1.png\"><img class=\"alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/15091\/328-shot1.png\" alt=\"\" width=\"420\" height=\"258\" \/><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/15091\/328-shot0.png\"><img class=\"alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/15091\/328-shot0.png\" alt=\"\" width=\"425\" height=\"274\" \/><\/a><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/15091\/328-shot2.png\"><img class=\"alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/15091\/328-shot2.png\" alt=\"\" width=\"425\" height=\"274\" \/><\/a><\/p>\n <p>Here&#8217;s the readme:<\/p>\n <p><span id=\"more-15209\"><\/span><span style=\"text-decoration: underline\"><strong>Rise of the Taka-Pum <\/strong><\/span><\/p>\n <p>A Mini LD #16 entry by No\u00e9 Falzon (Tenoch)<br \/>\n &lt;firstname.lastname@aliceadsl.fr&gt;<\/p>\n <p>Lead your army of Taka-Pum to victory using the Heavenly Drums of Awesome!<\/p>\n <p><span style=\"text-decoration: underline\">How to run <\/span><\/p>\n <p>Windows: double-click Taka-Pum.bat<br \/>\n GNU\/Linux: run Taka-Pum.sh (depending on your file manager, double clicking on it might be enough). You will need the following libraries: Lua 5.1, SDL, SDL_image, SDL_mixer, SDL_gfx, SDL_ttf.<\/p>\n <p><span style=\"text-decoration: underline\">Controls <\/span><\/p>\n <p>1,2,3,4 = player 1&#8217;s drums<br \/>\n 7,8,9,0 = player 2&#8217;s drums<\/p>\n <p>Game includes tutorials.<\/p>\n <p>Note: Solo mode doesn&#8217;t work yet. You&#8217;ll have to find friend.<\/p>\n <p><span style=\"text-decoration: underline\">License <\/span><\/p>\n <p>The source code is under GNU GPL v3.<br \/>\n Sounds and graphics are cc-by-nc-sa.<\/p>\n <p><span style=\"text-decoration: underline\">GNU\/Linux notes<\/span><br \/>\n The game comes with a precompiled binary (evolcore.so) created on a Ubuntu system. If it doesn&#8217;t work on your particular distribution, compile evolcore.c into a shared library evolcore.so, linked against the libraries mentioned earlier.<\/p>","time":"February 25th, 2010 11:30 am","title":"Rise of the Taka-Pum: temporary final version!"}