{"author_name":"Sparky","cat":"MiniLD","comments":[],"epoch":1266997980,"likes":0,"metadata":{"p_key":"71579","p_author":"Sparky","p_authorkey":"759","p_urlkey":"107401","p_title":"Collision Response","p_cat":"MiniLD","p_event":"LD16","p_time":"1266997980","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"759","us_name":"Sparky","us_username":"sparky","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>It&#8217;s neither well coded nor robust, but circle versus circle and circle versus line collision response are now working well enough to continue prototyping. I&#8217;m going to put a bit more time into getting the physics working, then I should be ready to begin testing a few puzzle ideas.<\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/i49.tinypic.com\/16iw9jt.png\" alt=\"\" width=\"700\" height=\"431\" \/><\/p>","time":"February 24th, 2010 2:53 am","title":"Collision Response"}