{"author_name":"Tenoch","cat":"MiniLD","comments":[{"author_name":"jovoc","time":"February 22, 2010 3:13 pm","epoch":1266869580,"text":"That art looks awesome. Boo hoo nothing.","spam":"N"}],"epoch":1266865680,"likes":0,"metadata":{"p_key":"71582","p_author":"Tenoch","p_authorkey":"328","p_urlkey":"107404","p_title":"Crisis","p_cat":"MiniLD","p_event":"LD16","p_time":"1266865680","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"328","us_name":"Tenoch","us_username":"tenoch","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>I&#8217;m having a big gameplay direction crisis. I&#8217;m wondering if I&#8217;m not making the game too complex, and on the other hand I think making it simpler would make it a lot less interesting.<\/p>\n <p>Plus the &#8220;musical ear&#8221; aspect. Should I expect players to be able to reproduce reasonably complex rythms, and how many different ones? This is hard <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Plus I suck at art. Boo hoo.<\/p>\n <div id=\"attachment_15196\" style=\"width: 560px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/Screenshot-5.png\"><img class=\"size-large wp-image-15196\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/Screenshot-5-550x354.png\" alt=\"Note the split screen...\" width=\"550\" height=\"354\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/Screenshot-5-300x193.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/Screenshot-5-550x354.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/Screenshot-5.png 708w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">Note the split screen...<\/p><\/div>","time":"February 22nd, 2010 2:08 pm","title":"Crisis"}