Pyloon final
The time has come for my first LD compo. Life and time constraints made things more difficult, but I did get a few hours to create art/code before the end of the compo (technically, it’s not over, but I don’t know what to refine within an hour). Sound turned out to be harder than I thought, and was scrapped (I didn’t use SFXR, and my music loop is 0 seconds, so I meet the constraints). In this compo, I learned how to create a scrolling, collidable image, as well as how to use pygame.mask collision detection.
Pyloon is a very casual, slow-going game. It does eventually become impossible to continue, though; this is the area that could use the most tuning.
A .zip file containing a windows executable and needed data files can be found here, as well as a python ‘egg’ and the source code.
Screenshot beneath More:
