Pyloon final

The time has come for my first LD compo.  Life and time constraints made things more difficult, but I did get a few hours to create art/code before the end of the compo (technically, it’s not over, but I don’t know what to refine within an hour).  Sound turned out to be harder than I thought, and was scrapped (I didn’t use SFXR, and my music loop is 0 seconds, so I meet the constraints).  In this compo, I learned how to create a scrolling, collidable image, as well as how to use pygame.mask collision detection.

Pyloon is a very casual, slow-going game.  It does eventually become impossible to continue, though; this is the area that could use the most tuning.

A .zip file containing a windows executable and needed data files can be found here, as well as a python ‘egg’ and the source code.

Screenshot beneath More:

snapshot1

Comments

21. Feb 2010 · 23:13 UTC
6476 miles traveled. Nifty game, though it’s fairly simple, and there’s not much need to touch the controls except for rare occasions. Congrats on finishing, though.
22. Feb 2010 · 15:44 UTC
The control scheme is actually pretty intuitive. Definitely too easy to be entertaining for long but sounds like you learned some new collision tech. I enjoyed the in game flavor text about the scenario… hehe. I traveled about 4500 miles before committing suicide.