{"author_name":"Cthulhu32","cat":"MiniLD","comments":[{"author_name":"allen","time":"February 21, 2010 5:08 pm","epoch":1266790080,"text":"I think I mastered this game. I&#8217;m able to beat it every time without fail.","spam":"N"},{"author_name":"snowyowl","time":"February 21, 2010 5:18 pm","epoch":1266790680,"text":"It&#8217;s a bi8t fast for me. But I&#8217;ll keep practising.","spam":"N"}],"epoch":1266786000,"likes":0,"metadata":{"p_key":"71595","p_author":"Cthulhu32","p_authorkey":"189","p_urlkey":"107417","p_title":"Mini LD#16 : Sine Bender Final","p_cat":"MiniLD","p_event":"LD16","p_time":"1266786000","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"189","us_name":"Cthulhu32","us_username":"cthulhu32","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>Alright, this was 100% an experiment to see what I could do with Flixel and Flash, and how much I could push out of the little web player. I&#8217;m doing a crazy amount of copies and color checks, I even had to extend Flixel a little bit to allow the sprites to be more color based (fill was not setting _color). The intro screen is Conway&#8217;s game of life wrapping around the edges, cause I love that one.<\/p>\n <p><img alt=\"\" src=\"http:\/\/cthulhu32.kraln.com\/misc\/MiniLD16\/Screen1.png\" class=\"alignnone\" width=\"350\" height=\"215\" \/> <\/p>\n <p><img alt=\"\" src=\"http:\/\/cthulhu32.kraln.com\/misc\/MiniLD16\/Screen2.png\" class=\"alignnone\" width=\"350\" height=\"215\" \/><\/p>\n <p>Game Link:<\/p>\n <p>Sine Bender &#8211; <a href=\"http:\/\/cthulhu32.kraln.com\/misc\/MiniLD16\/\">http:\/\/cthulhu32.kraln.com\/misc\/MiniLD16\/<\/a><\/p>\n <p>Source! (with Flixel license) &#8211;<br \/>\n <a href=\"http:\/\/cthulhu32.kraln.com\/misc\/MiniLD16\/SineBender.2-21.zip\">http:\/\/cthulhu32.kraln.com\/misc\/MiniLD16\/SineBender.2-21.zip<\/a><\/p>\n <p>Controls:<\/p>\n <p>1 2 3 4 &#8211; Control the speed of the sine waves from top to bottom<br \/>\n 7 8 9 0 &#8211; Control the x-value of the sine waves from top to bottom<\/p>\n <p>Objective:<\/p>\n <p>Every time a sine wave you control intersects an incoming sine wave, a gold ball appears. When this ball hits the left side of the screen, a white ball appears. Fill in the entire left side of the screen with white balls to Win! You have 30 seconds.<\/p>","time":"February 21st, 2010 4:00 pm","title":"Mini LD#16 : Sine Bender Final"}