The Constrainers – work in progress
While this isn’t quite finished (no music, no scoring, no title/menu, no levels, needs more game logic & eye candy), I’m impressed with the progress I made with Flixel. This is also the first time I’ve really taken the ‘graphics first’ approach, and I’m happy with the way it panned out. The mockup screenshot I made about 24 hours ago looks (almost) exactly like the game.

You can play it in it’s current incomplete state here (requires Flash).
Tags: Flixel
Comments
21. Feb 2010 · 11:54 UTC
I like it, though the sound effects started to get annoying, since they were overlapping each other when the game got busy. I also kept hitting the wrong keys to fire the weapons, since I kept thinking the far left one corresponded to ‘1’, instead of ‘2’. Maybe put some numbers on the towers themselves, so it’s easier to know which one to fire.
22. Feb 2010 · 21:00 UTC
Agree with both points. I intend to put numbers on the towers, and the sound effects were basically there for the sake of having something there (“placeholders”). It’s tough without sfxr 
