{"author_name":"vitae","cat":"MiniLD","comments":[],"epoch":1266711120,"likes":0,"metadata":{"p_key":"71608","p_author":"vitae","p_authorkey":"1653","p_urlkey":"107430","p_title":"Ballooning","p_cat":"MiniLD","p_event":"LD16","p_time":"1266711120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1653","us_name":"vitae","us_username":"vitae","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>For my first Ludum Dare activities, I come to `Contstraints&#8217;. \u00a0I decided to make the control scheme restriction mirror something in the real world where it makes sense to control with numbers. \u00a0Such as flame throwers. \u00a0What&#8217;s a better use of a flame thrower than carrying you aloft in a wicker basket? \u00a0Nothing, that&#8217;s what. \u00a0So now we have Pyloon, the Python Ballooning Sim. \u00a0Most of the code is working, and the art is about how good I can make it (this was actually the hardest constraint &#8212; using seven discrete colors!), so I will now focus on trying to put together music and sound. \u00a0This will be hard as I do not have a mic.<\/p>\n <p>Current look below More:<span id=\"more-15043\"><\/span><br \/>\n <img class=\"alignleft size-full wp-image-15047\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/snapshot11.png\" alt=\"snapshot1\" width=\"708\" height=\"462\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/snapshot11-550x358.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/snapshot11.png 708w\" sizes=\"(max-width: 708px) 100vw, 708px\" \/><\/p>","time":"February 20th, 2010 7:12 pm","title":"Ballooning"}