{"author_name":"Sparky","cat":"MiniLD","comments":[{"author_name":"Sparky","time":"February 20, 2010 1:36 pm","epoch":1266690960,"text":"And if anyone knows how this interface can be persuaded not to change the aspect ratio and size of screen shots, I will credit them in the game <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1266690900,"likes":0,"metadata":{"p_key":"71613","p_author":"Sparky","p_authorkey":"759","p_urlkey":"107435","p_title":"Count me in","p_cat":"MiniLD","p_event":"LD16","p_time":"1266690900","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"759","us_name":"Sparky","us_username":"sparky","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>I don&#8217;t have a lot of time free this weekend, so I&#8217;m doing a split Saturday + Monday 48 hour block.<\/p>\n <p>I&#8217;m thinking of prototyping a game I&#8217;ve wanted to develop for a while. The basic idea is that there are a number of attractive \/ repulsive balls in an environment. Each surface in the environment, as well as each ball, has a polarity (somewhat like gravity, or electrostatic charge). Like states repell, opposite states attract. A ball&#8217;s polarity can be flipped by pressing a corresponding key. We can&#8217;t move the balls directly, but by altering their polarity we can push or pull them using nearby objects.<\/p>\n <p>Here&#8217;s my initial screen shot <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/i50.tinypic.com\/5ufmvq.png\" alt=\"\" width=\"708\" height=\"484\" \/><\/p>","time":"February 20th, 2010 1:35 pm","title":"Count me in"}