Pint-sized success story

I submitted an entry in LD14. Those of you reading my journal during the compo will understand that I didn’t expect to win, place, or show. The goal for me was just to finish something, anything. After 48 frantic hours I was astonished to discover that I made my goal; I’d written a real live game! I’d finally succeeded at game development, which is something I’d tried in vain many times before.

That was about nine months ago. Next challenge: commercial game development. I came up with an idea in January, and just under a month of furious coding later, I finished my very first iPhone game, Teragati. Other than alpha channels, 22KHz sounds, and accelerometer as the principal control, it’s straight out of the 1980s. Good, clean, crack-like addictive fun.

Apple approved it for sale today in the App Store. 99 cents. If that’s out of your price range, let me know and I’ll find a promo code for you.

Next challenge: is there a Ludum Dare competition for marketing? 1,000 sales from scratch in 48 hours?

Comments

PsySal
16. Feb 2010 · 23:45 UTC
Congrats and best of luck with Teragati. That’s a pretty awesome turnaround into making games commercially! Keep on going…
17. Feb 2010 · 05:01 UTC
I was thinking about doing a “48 hrs to App Store” competition in February for the mini LD. But I didn’t have the time to run it. Maybe I’ll have that be an official meta-competition in one of the main compos this year :)
18. Feb 2010 · 17:51 UTC
Congratz! It’s always great to see people going above and beyond like this (something we want to encourage more and more).
18. Feb 2010 · 19:09 UTC
congrats and good luck sowbug!
18. Feb 2010 · 19:36 UTC
Good job! If it can be ported to Linux, I’d check it out.
jovoc
18. Feb 2010 · 20:55 UTC
Nice job. Well worth the 99c, fun game. I like the music. Congrats on shipping!
sowbug
19. Feb 2010 · 18:45 UTC
jovoc, I managed to get the blue/white pinpoint star change, as well as some real box art on the loading screen, into the 1.1 update, which I submitted for review this morning. If the App Store’s as quick as it’s been in the recent past, it might go live this evening (Friday Pacific time). Thanks again for the feedback and let me know if you have other suggestions.
19. Feb 2010 · 18:56 UTC
Woot! Way to go!
21. Feb 2010 · 05:10 UTC
Just bought it based on people digging it and the screenshots. :)