{"author_name":"HybridMind","cat":"MiniLD","comments":[{"author_name":"","time":"February 16, 2010 3:06 pm","epoch":1266350760,"text":"I am FECKING PSYCHED!","spam":"N"},{"author_name":"","time":"February 16, 2010 3:28 pm","epoch":1266352080,"text":"You just cannot disappoint, can you? It must be some sort of compulsion.","spam":"N"},{"author_name":"","time":"February 16, 2010 9:18 pm","epoch":1266373080,"text":"Looks like it&#8217;s gonna be interesting \ud83d\ude00","spam":"N"},{"author_name":"","time":"February 17, 2010 1:20 am","epoch":1266387600,"text":"What is that photo of?","spam":"N"},{"author_name":"Sparky","time":"February 17, 2010 9:51 am","epoch":1266418260,"text":"This looks fun. I&#8217;d like to participate. I&#8217;m wondering, would it be possible for me to enter using the same time limit but a different pair of days? I&#8217;m not going to be available Sunday.","spam":"N"},{"author_name":"","time":"February 17, 2010 1:37 pm","epoch":1266431820,"text":"re: your question about my aesthetic intent&#8230;  yes as a minor side effect I&#8217;m hoping we&#8217;ll end up with a series of game entries that will share far more in common then a lot of the compos that are linked by theme only.  I feel it would be interesting to play a series of games with a common control, palette, dimension, and other constraints but where each designer implemented a completely different genre\/topic within that.  We&#8217;ll see what happens&#8230; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"TenjouUtena","time":"February 17, 2010 1:13 pm","epoch":1266430380,"text":"This sounds like fun, but PLEASE ON PLEASE no more &#8216;One Button Only&#8217; &#8230;  Please!?! It&#8217;s been done to death, and isn&#8217;t really that innovative anymore.","spam":"N"},{"author_name":"Doumo","time":"February 17, 2010 5:20 pm","epoch":1266445200,"text":"I was planning on making an ASCII game anyway.","spam":"N"},{"author_name":"","time":"February 18, 2010 12:19 pm","epoch":1266513540,"text":"This sounds really interesting.  I might have to participate.  I like the color palette idea.  It&#8217;d also be cool if there where three or so pieces of art to use.","spam":"N"},{"author_name":"","time":"February 19, 2010 5:16 am","epoch":1266574560,"text":"Actually arrow keys + space is a problematic combination on standard\/cheap keyboards so that should be avoided.","spam":"N"},{"author_name":"","time":"February 18, 2010 1:17 pm","epoch":1266517020,"text":"Very neat. Not sure if I&#8217;ll be participating, but I hope to.","spam":"N"},{"author_name":"romer","time":"February 19, 2010 7:44 am","epoch":1266583440,"text":"I&#8217;m liking the idea behind this mini-LD.  This sounds like it could be awesome.","spam":"N"},{"author_name":"","time":"February 19, 2010 8:13 am","epoch":1266585180,"text":"I think I will participate in this mini LD. It is my first LD but I hope I will make it. I hope that there is a color pallet restriction&#8230; that would be cool.","spam":"N"},{"author_name":"crackerblocks","time":"February 19, 2010 3:43 pm","epoch":1266612180,"text":"Pretty sure I&#8217;ll join in the fun. The more arbitrary restrictions, the better.","spam":"N"},{"author_name":"","time":"February 19, 2010 3:54 pm","epoch":1266612840,"text":"I&#8217;m pretty sure I&#8217;m down for this! I really enjoyed it last time, and hopefully, I&#8217;ll make a real game, instead of a neat sandbox.","spam":"N"},{"author_name":"snowyowl","time":"February 19, 2010 6:47 pm","epoch":1266623220,"text":"Drumroll please&#8230; if someone can find a drumroll that lasts 15 minutes <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1266345780,"likes":0,"metadata":{"p_key":"71631","p_author":"HybridMind","p_authorkey":"234","p_urlkey":"107453","p_title":"Mini LD 16 Teaser: Constraints","p_cat":"MiniLD","p_event":"LD16","p_time":"1266345780","p_likes":"0","p_comments":"17","p_status":"UPD5","us_key":"234","us_name":"HybridMind","us_username":"hybridmind","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p><img class=\"alignnone size-full wp-image-14918\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/constraints.jpg\" alt=\"Constraints\" width=\"450\" height=\"296\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/constraints-300x197.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/02\/constraints.jpg 450w\" sizes=\"(max-width: 450px) 100vw, 450px\" \/><\/p>\n <p>Mini LD 16 is fast approaching!<\/p>\n <p>It will kick off this Friday, February 19th at 9pm EST (GMT &#8211; 5)<\/p>\n <p>The theme of this competition is\u00a0<em>Constraints<\/em>.<\/p>\n <p>Major goal:<\/p>\n <ul>\n <li>To explore what game designs we are able to create given a certain set of arbitrary constraints<\/li>\n <\/ul>\n <p>Minor goals:<\/p>\n <ul>\n <li>To have the games share a common control scheme<\/li>\n <li>To have the games share aspects of look and feel<\/li>\n <li>To have total designer freedom of genre and topic<\/li>\n <\/ul>\n <p>I won&#8217;t be announcing the final constraints until this Friday at 9pm EST but I&#8217;d like to provide a teaser of some of the things you may encounter.<\/p>\n <p>Possible constraints:<\/p>\n <ul>\n <li>Must work with a specific color palette<\/li>\n <li>Limited to specific control inputs\/keys<\/li>\n <li>Music length limits (looping allowed)<\/li>\n <li>Numbers of sound effects<\/li>\n <li>Specific screen dimensions<\/li>\n <li>Sprite or game object size requirements<\/li>\n <li>Background graphics<\/li>\n <li>Text limits<\/li>\n <li>Levels \/ Waves \/ Rounds requirements<\/li>\n <\/ul>\n <p>As I mentioned in my minor goals above&#8211;I have no intention of specifically limiting the topic or genre of the game you create. I want there to be at least that one axis of complete freedom for the designer as they work within the constraints. \u00a0I&#8217;m looking forward to this weekend&#8211;see you all soon!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2010\/02\/19\/mini-ld-16-constraints\/\">EDIT: 9 pm Constraints posted<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/constraints\/\" rel=\"tag\">constraints<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/limits\/\" rel=\"tag\">limits<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/minild\/\" rel=\"tag\">MiniLD<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/teaser\/\" rel=\"tag\">teaser<\/a><\/p>","time":"February 16th, 2010 1:43 pm","title":"Mini LD 16 Teaser: Constraints"}