Ladybird Shelved – Where To Go From Here
I fell into an old trap. I put backend code before playability. As I’ve worked, I’ve gotten further and further from a playable demo. It’s a shame. I liked the concept, but I’d have to start over at this point.
Given that, I’m still going to be doing a game. It’ll hopefully be playable by Tuesday (That’s my personal deadline for having something done), and it might well be complete by then.
My concept this time around is much, much simpler. It’s a Rampage clone set in a fantasy/medieval world.
Instead of requiring mountains of hand-made content, this game will only require a moderate amount of it.
Each level will center around a castle that needs to be destroyed (The player, being a giant monster, needs to destroy these things, after all). Around that castle will be various towers (Including wizard towers), houses, and forts. The player will be assailed by wizards, cavalry, and footmen wielding all manner of weapons.
There will be three types of castle: White, grey, and black. White castles will have lots of cavalry, grey castles will have wizards, and black castles will have lots and lots of footmen. Also, white castles will be much bigger and have no houses outside (They will all be within the castle walls), grey castles will have smaller castles on the sides, and black castles will have numerous forts.
The player will have four monsters to choose from:
-Gregor – A hill giant with a club and big rocks
-Helga – An ettin with a hammer and big rocks
-Reginald – A dragon with claws and fire breath
-Alexis – An amazon with a sword and bow
I have lots of other ideas in my head, but this will do for now, I think.
Comments
this sounds like a fun and (decently) simple idea