{"author_name":"pekuja","cat":"MiniLD","comments":[{"author_name":"","time":"January 23, 2010 1:43 pm","epoch":1264272180,"text":"Yeah, looks quite cool already.","spam":"N"}],"epoch":1264264020,"likes":0,"metadata":{"p_key":"71659","p_author":"pekuja","p_authorkey":"110","p_urlkey":"107481","p_title":"Digging holes","p_cat":"MiniLD","p_event":"LD16","p_time":"1264264020","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"110","us_name":"pekuja","us_username":"pekuja","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p style=\"text-align: left\"><img class=\"size-full wp-image-14771 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2010\/01\/mato-dig.png\" alt=\"Digging in Mato\" width=\"512\" height=\"384\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/01\/mato-dig-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2010\/01\/mato-dig.png 512w\" sizes=\"(max-width: 512px) 100vw, 512px\" \/>Hey, this actually is kinda like a game now. I can move around with the red worm and dig holes. Well, I guess I&#8217;ve got the destructible terrain covered already, even though I thought that would be a really difficult thing to nail. Frankly, I expected the simple approach of modifying the image on the fly not to work fast enough, especially because L\u00f6ve is using OpenGL behind the scenes, so I basically need to upload the fullscreen texture to the GPU every time I modify the terrain. I guess the real hard part will be making the different weapons.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/clone\/\" rel=\"tag\">clone<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/liero\/\" rel=\"tag\">liero<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/love\/\" rel=\"tag\">Love<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/lua\/\" rel=\"tag\">lua<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mato\/\" rel=\"tag\">mato<\/a><\/p>","time":"January 23rd, 2010 11:27 am","title":"Digging holes"}