{"author_name":"Henry McLaughlin","cat":"MiniLD","comments":[{"author_name":"","time":"January 23, 2010 10:56 am","epoch":1264262160,"text":"Looks like a lot for a weekend Mini Ludum Dare.  It might be a good idea to design the game with a fraction of that in mind then later add onto it if there&#8217;s time.  I would be interested in seeing how this game turns out.","spam":"N"},{"author_name":"","time":"January 23, 2010 11:30 am","epoch":1264264200,"text":"Wow. You&#8217;ve thought of this before, haven&#8217;t you? \ud83d\ude1b Looks like a really thorough plan.","spam":"N"}],"epoch":1264261380,"likes":0,"metadata":{"p_key":"71660","p_author":"Henry McLaughlin","p_authorkey":"979","p_urlkey":"107482","p_title":"Ladybird \u2013 Details and Plans","p_cat":"MiniLD","p_event":"LD16","p_time":"1264261380","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"979","us_name":"Henry Mclaughlin","us_username":"pycron","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>I&#8217;ve written up a design docs for my game.<\/p>\n <p>I&#8217;ve posted it in its entirety after the break.<\/p>\n <p><span id=\"more-14768\"><\/span>&#8212;-<\/p>\n <p>Section 0 &#8211; Premise<\/p>\n <p>In the, the play takes on the role of a Vulcan Industries Ladybird MKV General Purpose\/Combat Android. Her name, for the record, is Luna.<\/p>\n <p>Luna&#8217;s town has been attacked by eight Android Generals! It is up to her to save the city and be THE HERO!<\/p>\n <p>(Why not another combat robot? Well, then Luna wouldn&#8217;t be the protagonist, would she?)<\/p>\n <p>&#8212;-<\/p>\n <p>Section 1 &#8211; Generals<\/p>\n <p>Each android general&#8217;s equipment, once salvaged, can be turned into a new combat armor for Luna.<\/p>\n <p>The Android Generals are:<\/p>\n <p>-Lordi Kometo : Gives flight armor<\/p>\n <p>-Craig Ballister : Gives gatling armor<\/p>\n <p>-Matilda Kruhntch : Gives heavy armor<\/p>\n <p>-Freddy Redrocket : Gives missile armor<\/p>\n <p>-Viviana Tempo : Gives speed armor<\/p>\n <p>-Ken Nirigatsu : Gives ninja armor<\/p>\n <p>-Dr. Richard Pindt : Gives laser armor<\/p>\n <p>-Cat Carlyle : Gives blaster armor<\/p>\n <p>After defeating these baddies, Luna must face Reginald Fairlance, who will put her up against three levels of fortress, then all eight generals, then a couple more levels, then&#8230; THE FINAL BOSS BATTLE!<\/p>\n <p>&#8212;-<\/p>\n <p>Section 2 &#8211; Armors<\/p>\n <p>The game&#8217;s nine (Including the default) armors are:<\/p>\n <p>Ladybird Armor:<br \/>\n -Normal Stats<br \/>\n -Plasma Blaster | Grenades<br \/>\n -Jump Jets<\/p>\n <p>Flight Armor:<br \/>\n -75% Defense, 125% Speed<br \/>\n -Machine Gun | Small Missiles<br \/>\n -Flight Jets<\/p>\n <p>Gatling Armor:<br \/>\n -125% Defense, 75% Speed<br \/>\n -Gatling Gun | Machine Gun<br \/>\n -Jump Jets<\/p>\n <p>Heavy Armor:<br \/>\n -150% Defense, 125% Ammo, 50% Speed, 75% Jump<br \/>\n -Heavy Plasma Blaster | Cluster Grenades<br \/>\n -Glide Jets<\/p>\n <p>Missile Armor:<br \/>\n -125% Speed, 75% Ammo<br \/>\n -Rocket Launcher | Swarmer Missiles<br \/>\n -Jump Jets<\/p>\n <p>Speed Armor:<br \/>\n -150% Speed, 75% Defense, 75% Ammo<br \/>\n -Laser Blaster | None<br \/>\n -Dash Jets<\/p>\n <p>Ninja Armor:<br \/>\n -125% Speed, 125% Jump, 50% Defense<br \/>\n -Laser Blaster | Sticky Grenades<br \/>\n -Dash Jets<\/p>\n <p>Laser Armor:<br \/>\n -125% Ammo, 75% Defense<br \/>\n -Heavy Laser Blaster | Pulse Laser<br \/>\n -Jump Jets<\/p>\n <p>Blaster Armor:<br \/>\n -175% Ammo, 75% Speed, 50% Defense<br \/>\n -Chain Shotgun | Concussion Swarmers<br \/>\n -Jump Jets<\/p>\n <p>&#8212;-<\/p>\n <p>Section 3 &#8211; Weapons and Thuster Systems<\/p>\n <p>&#8212;<\/p>\n <p>Section 3.1 &#8211; Weapons<\/p>\n <p>Notation:<br \/>\n -Ammo: (below) (type)<br \/>\n Energy: per-shot \/ maximum \/ charge-per-second<br \/>\n Bullet: per-magazine \/ reload-time (Seconds)<br \/>\n Explosive: per-salvo \/ reload-time | &#8220;Thrown&#8221;<br \/>\n -Damage: per-shot \/ radius (Splash) | (Non-Splash)<br \/>\n -Rate of Fire: per-second | &#8220;Reload&#8221;<br \/>\n -Speed: speed | &#8220;Hit-Scan&#8221;<br \/>\n -Special: flag_a | flag_b \/ args | &#8230;<\/p>\n <p>Plasma Blaster:<br \/>\n -Ammo: 1 \/ 25 \/ 1 (Energy)<br \/>\n -Damage: 10<br \/>\n -Rate of Fire: 4<br \/>\n -Speed: 25<br \/>\n -Special: None<\/p>\n <p>Heavy Plasma Blaster:<br \/>\n -Ammo: 5 \/ 50 \/ 2 (Energy)<br \/>\n -Damage: 25 \/ 25<br \/>\n -Rate of Fire: 2<br \/>\n -Speed: 45<br \/>\n -Special: None<\/p>\n <p>Laser Blaster:<br \/>\n -Ammo: 1 \/ 25 \/ 4 (Energy)<br \/>\n -Damage: 5<br \/>\n -Rate of Fire: 6<br \/>\n -Speed: Hit-Scan<br \/>\n -Special: None<\/p>\n <p>Heavy Laser Blaster:<br \/>\n -Ammo: 5 \/ 50 \/ 2 (Energy)<br \/>\n -Damage: 50<br \/>\n -Rate of Fire: 1<br \/>\n -Speed: Hit-Scan<br \/>\n -Special: Pierce<\/p>\n <p>Pulse Laser:<br \/>\n -Ammo: 1 \/ 50 \/ 2 (Energy)<br \/>\n -Damage: 2<br \/>\n -Rate of Fire: 10<br \/>\n -Speed: Hit-Scan<br \/>\n -Special: Automatic<\/p>\n <p>Machine Gun:<br \/>\n -Ammo: 50 \/ 1 (Bullet)<br \/>\n -Damage: 10<br \/>\n -Rate of Fire: 6<br \/>\n -Speed: Hit-Scan<br \/>\n -Special: Automatic<\/p>\n <p>Chain Gun:<br \/>\n -Ammo: 150 \/ 2 (Bullet)<br \/>\n -Damage: 25<br \/>\n -Rate of Fire: 12<br \/>\n -Speed: Hit-Scan<br \/>\n -Special: Automatic<\/p>\n <p>Gatling Gun:<br \/>\n -Ammo: 250 \/ 2 (Bullet)<br \/>\n -Damage: 10<br \/>\n -Rate of Fire: 16<br \/>\n -Speed: Hit-Scan<br \/>\n -Special: Automatic | Spread \/ 15<\/p>\n <p>Chain Shotgun:<br \/>\n -Ammo: 25 \/ 1 (Bullet)<br \/>\n -Damage: 10<br \/>\n -Rate of Fire: 4<br \/>\n -Speed: Hit-Scan<br \/>\n -Special: Automatic | Spread \/ 30 | Shotgun \/ 8<\/p>\n <p>Grenades:<br \/>\n -Ammo: 1 \/ Thrown (Explosive)<br \/>\n -Damage: 25 \/ 25<br \/>\n -Rate of Fire: 2<br \/>\n -Speed: 10<br \/>\n -Special: Thrown | Bounce | Timer \/ 5<\/p>\n <p>Cluster Grenades:<br \/>\n -Ammo: 1 \/ Thrown (Explosive)<br \/>\n -Damage: 10 \/ 10<br \/>\n -Rate of Fire: 2<br \/>\n -Speed: 10<br \/>\n -Special: Thrown | Bounce | Cluster \/ 6<\/p>\n <p>Sticky Grenades:<br \/>\n -Ammo: 1 \/ Thrown (Explosive)<br \/>\n -Damage: 40 \/ 25<br \/>\n -Rate of Fire: 1<br \/>\n -Speed: 5<br \/>\n -Special: Thrown | Sticky | Timer \/ 5<\/p>\n <p>Small Missiles:<br \/>\n -Ammo: 2 \/ 1 (Explosive)<br \/>\n -Damage: 30 \/ 15<br \/>\n -Rate of Fire: 0.5<br \/>\n -Speed: 20<br \/>\n -Special: Homing<\/p>\n <p>Rocket Launcher:<br \/>\n -Ammo: 1 \/ 1 (Explosive)<br \/>\n -Damage: 50 \/ 25<br \/>\n -Rate of Fire: Reload<br \/>\n -Speed: 15<br \/>\n -Special: None<\/p>\n <p>Swarmer Missiles:<br \/>\n -Ammo: 8 \/ 2 (Explosive)<br \/>\n -Damage: 25 \/ 15<br \/>\n -Rate of Fire: Reload<br \/>\n -Speed: 25<br \/>\n -Special: Homing<\/p>\n <p>Concussion Swarmers:<br \/>\n -Ammo: 10 \/ 2 (Explosive)<br \/>\n -Damage: 5 \/ 40<br \/>\n -Rate of Fire: Reload<br \/>\n -Speed: 25<br \/>\n -Special: Homing<\/p>\n <p>&#8212;<\/p>\n <p>Section 3.2 &#8211; Thruster Systems<\/p>\n <p>Jump Jets: Jump in mid-air at 50% jump speed once per second<\/p>\n <p>Glide Jets: Slow fall speed to 25% and move left and right at 50% run speed<\/p>\n <p>Flight Jets: Fly in any direction at 2x run speed, ends on collision, collision stuns<\/p>\n <p>Dash Jets: Dash in any direction at 3x run speed, collision with enemy damages player and enemy, collision with wall stuns and damages player<\/p>\n <p>&#8212;-<\/p>\n <p>Section 4 &#8211; Stages<\/p>\n <p>The stages are as follows:<\/p>\n <p>Introduction: Ruined highway, simple enemies and collapsing terrain<\/p>\n <p>Generals:<br \/>\n Kometo: Airship armada, lots of little ships and a few bigger ones. Some areas inside of big ships. Boss fight on the deck of a small ship.<br \/>\n Ballister: Arsenal, lots of turrets and many small enemies. Boss fight in ammo dump. Fairly simple level.<br \/>\n Kruhntch: Demolished buildings, lots of fragile terrain that can be broken with explosives, but none critical to progress. Boss fight in ruined factory.<br \/>\n Redrocket: Factory, lots of moving platforms and hazards. Boss fight in engine room, which has moving platforms.<br \/>\n Tempo: Gauntlet, moving platforms, moving hazards. Lots of pendulum hazards. Boss fight on floating platform with moving hazards.<br \/>\n Nirigatsu: Dojo, level consists of waves of enemies. Boss fight is last wave.<br \/>\n Pindt: Research facility, level consists of several mini-boss fights. Boss is in last room.<br \/>\n Carlyle: Bunker, lots and lots of enemies. Many traps, but not near enemies. Boss fight in command post, many places to take cover.<\/p>\n <p>Final:<br \/>\n 1: Area outside fortress. Sparse level, fairly easy.<br \/>\n 2: Base of fortress. Many traps, but few enemies.<br \/>\n 3: Arsenal. Re-fight all generals.<br \/>\n 4: Lifts. Elevators with waves of enemies.<br \/>\n 5: Final Battle. Control room with final boss.<\/p>\n <p>&#8212;-<\/p>\n <p>Section 5 &#8211; Enemies, Bosses, and Mini-Bosses<\/p>\n <p>&#8212;<\/p>\n <p>Section 5.1 &#8211; Enemies<\/p>\n <p>Basic:<br \/>\n Mr. Fodder: Little treaded robot with plasma blaster, 10HP<br \/>\n Private Kenny: Android with a shield and plasma blaster, 50HP<br \/>\n Private Suzy: Android with a shield and grenades, 40HP<br \/>\n Sarge: Android with a machine gun, 100HP<br \/>\n Sentry Turret: Little turret with a machine gun, 100HP<\/p>\n <p>Kometo:<br \/>\n Mr. Aviator: Mr. Fodder, but flying, 10HP<br \/>\n Private Reese: Flying android with machine gun, 30HP<br \/>\n Private Rachel: Flying android with missiles, 40HP<br \/>\n Drop Beetle: Flying android that charges player and explodes on death, 5HP<\/p>\n <p>Redrocket:<br \/>\n Mr. Grenadier: Mr. Fodder, but with grenades instead of plasma blaster<br \/>\n Specialist Marco: Android with a shield and rocket launcher, 80HP<br \/>\n Jugo: Android with small missiles, chases player, 40HP<\/p>\n <p>Nirigatsu:<br \/>\n No Basic Enemies<br \/>\n Chibi: Tiny, quick android with melee, 10HP<br \/>\n Inu: Small robot dog, charges player and runs away, 25HP<br \/>\n Tengu: Flying android, dive-bombs player, 15HP<br \/>\n Private Kendo: Android with beam sword, 125HP<br \/>\n Private Akane: Flying android with beam sword, 100HP<\/p>\n <p>&#8212;<\/p>\n <p>Section 5.2 &#8211; Mini-Bosses<\/p>\n <p>Ballister-1: Defender Turret<br \/>\n Gigantic gun turret. Does not move, fires weapons in sequence. Destroy weapons to defeat.<\/p>\n <p>Redrocket-1: Stinger Swarm<br \/>\n Bees that explode on impact with player, weapon fire, or any explosion. Fly around randomly, occasionally charge player.<\/p>\n <p>Nirigatsu-1: Hachi<br \/>\n Robot dog. Charges player and runs away.<\/p>\n <p>Nirigatsu-2: Toshi<br \/>\n Small android with machine gun. Attacks player at a distance.<\/p>\n <p>Pindt-1: Laser Crusader Prototype<br \/>\n Slow-moving mech with huge laser and swarmer missiles.<\/p>\n <p>Pindt-2: Security Measure Alpha<br \/>\n Fast-moving android with laser blaster. Attacks player at a distance.<\/p>\n <p>Pindt-3: Assembler<br \/>\n Machine that spawns small enemies. Stationary.<\/p>\n <p>Pindt-4: Security Measure Beta<br \/>\n Three robot dogs. Identical to Nirigatsu-1, but takes turns charging.<\/p>\n <p>Pindt-5: Security Measure Delta<br \/>\n Faster-moving version of Pindt-1, laser is less powerful, but has 2x health.<\/p>\n <p>&#8212;<\/p>\n <p>Section 5.3 &#8211; Bosses<\/p>\n <p>Kometo: Android with Flight Armor. Attacks from a distance. Calls in flying minions.<br \/>\n Ballister: Android with Gatling Armor. Attacks from short range, retreats to reload.<br \/>\n Kruhntch: Android with Heavy Armor. Stomps and makes debris fall from above.<br \/>\n Redrocket: Android with Missile Armor. Attacks from long range.<br \/>\n Tempo: Android with Speed Armor. Attacks relentlessly from close range. Stops to reload.<br \/>\n Nirigatsu: Android with Ninja Armor. Attacks relentlessly, then retreats.<br \/>\n Pindt: Android with Laser Armor. Attacks from long range. Occasionally charges player.<br \/>\n Carlyle: Android with Blaster Armor. Attacks from long range, then takes cover to reload.<\/p>\n <p>Fairlance: Android with Chain Gun, Rocket Launcher, and Dash Jets. Cycles between general tactics.<\/p>","time":"January 23rd, 2010 10:43 am","title":"Ladybird \u2013 Details and Plans"}