{"author_name":"ippa","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1261124760,"likes":0,"metadata":{"p_key":"71693","p_author":"ippa","p_authorkey":"1087","p_urlkey":"107515","p_title":"New levels to my pixely Ruby-entry","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1261124760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1087","us_name":"ippa","us_username":"ippa","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/author\/sfernald\/\">sfernald<\/a> sank his teeth into the game engine for my LD#16 entry &#8211; <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-16\/?action=comments\">the light in the end of the tunnel<\/a> and the results came out swinging!<\/p>\n <p>He&#8217;s used the game engine better then then me, making some winding, fun, hard to beat, acid-filled caves.<\/p>\n <p><img class=\"aligncenter size-large wp-image-14502\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/screenshot6-550x321.png\" alt=\"screenshot\" width=\"550\" height=\"321\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/screenshot6-300x175.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/screenshot6-550x321.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/screenshot6.png 966w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>Check it out:<\/p>\n <p>Source:\u00a0 <a href=\"http:\/\/www.bitjets.com\/thelight2.zip\">http:\/\/www.bitjets.com\/thelight2.zip<\/a><br \/>\n Win32 exe:\u00a0<a href=\"http:\/\/ippa.se\/games\/the_light_2.exe\"> http:\/\/ippa.se\/games\/the_light_2.exe<\/a><\/p>\n <p>Maybe I&#8217;ll make a sequel too since the original game was so tiny. Actually I already started hacking on it. Some ideas\/goals:<\/p>\n <ul>\n <li> The collision detection wasn&#8217;t perfect (for example you couldn&#8217;t jump while running into an obstacle)<\/li>\n <li>I&#8217;m thinking level-building from One big image instead of several small, but there&#8217;s quite some things to work out before that&#8217;s possible.<\/li>\n <li>More interaction with the world, could be levels to pull, buttons to push, doors, modification of terrain or living enemies, not just acid pools\/drops.\u00a0 Preferable additions that don&#8217;t complicate the level building to much, now it&#8217;s basically drawing a new image and creating one class &#8212; liberating easy.<\/li>\n <\/ul>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gosu\/\" rel=\"tag\">gosu<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld16\/\" rel=\"tag\">ld16<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/remake\/\" rel=\"tag\">remake<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ruby\/\" rel=\"tag\">ruby<\/a><\/p>","time":"December 18th, 2009 3:26 am","title":"New levels to my pixely Ruby-entry"}