Cursed – Additional Notes
Seen that people have found my game boring (which it is, tbh)… but there’s a note I’ll have to make: the “correct” way of winning the game is by destroying enemy ships, you’ll get 10g for each one you sink, get 100g to buy a map, and go to the map location…
You can find some enemy boats to the West of the starting position, for example… 
Don’t forget you have infinite lives, the only drawback of sinking is that you lose half your gold…
Think I should have given the player a starting map and/or some money, so they feel more the need to explore more… 
I would add this to my entries post, but I couldn’t find a way to edit it…
Bring back the ability to comment on my own post! 😀
Comments
Xenthar
17. Dec 2009 · 10:09 UTC
Hi, I was following this site and liked your idea for the game a lot! Here are some of my thoughts on the game, remember though that I think that with a few tweaks this game would be amazing.
18. Dec 2009 · 12:52 UTC
Hi! Thanks for your very kind comments…
Xenthar
19. Dec 2009 · 01:10 UTC
thanks i’ll check it out!