{"author_name":"C418","cat":"LD #16 - Exploration - 2009","comments":[{"author_name":"sfernald","time":"December 15, 2009 9:30 am","epoch":1260887400,"text":"Those sounds you created are sweet.. Too bad that Ableton is such a beast and so expensive.. Do you have to have some sort of hardware to get it to run?","spam":"N"},{"author_name":"sfernald","time":"December 15, 2009 10:13 am","epoch":1260889980,"text":"Still, cool job. I want to get into music more. It really makes a difference with games.","spam":"N"},{"author_name":"C418","time":"December 15, 2009 3:42 pm","epoch":1260909720,"text":"The Sony stuff? They have some tools that definitely need some kind of special hardware. It&#8217;s all very confusing and definitely not worth trying for us little geeks.","spam":"N"},{"author_name":"","time":"December 15, 2009 6:49 pm","epoch":1260920940,"text":"I was evaluating Live vs. Acid a couple years back, and ended up going with Live since it meant I could go Mac if I *really* wanted to.  Did you get Komplete before or after it was $600?  I lucked out with the crossgrade, only having to sink $650 in to it, but it was still pricey.","spam":"N"},{"author_name":"sfernald","time":"December 15, 2009 7:13 pm","epoch":1260922380,"text":"I just looked it up. It was pro tools le.","spam":"N"}],"epoch":1260854820,"likes":0,"metadata":{"p_key":"71731","p_author":"C418","p_authorkey":"1529","p_urlkey":"107553","p_title":"A little bit of Post-Mortem in the morning","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260854820","p_likes":"0","p_comments":"5","p_status":"UPD5","us_key":"1529","us_name":"C418","us_username":"c418","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>Man. I have made a game! Thats pretty unbelievable. Wow.<\/p>\n <p><span id=\"more-14236\"><\/span>Why the heck did I join Ludum Dare? And why now?<\/p>\n <p>Hm. I guess Notch simply, or just accidently pushed me over to it. Also everyone else that randomly yells &#8220;JOIN LUDUM DARE&#8221;. Theres quite a lof of those people.<\/p>\n <p>And there I was, having a registered account, voting for themes, hoping it wouldn&#8217;t be Twilight Fandom, with barely any game making experience more complex than if statements.<\/p>\n <p>But it turns out I had an idea for exploration. A simple one even I could realize with a bit of experimenting around. How that idea came, I don&#8217;t know anymore. I think it was a fluent process after opening Game Maker and simply starting by making a platformer engine, kind of. Saturday was kind of depressing in the beginning. I think Iwas trying to figure out how I could use FMOD to use the simple stuff I wanted it to do. That took about 6 hours of my time. I have found simple solutions to my problems by not using examples of how it could work but instead of just doing my own shitty code. But it worked like I wanted it to! And that makes me&#8230; a tad happy.<\/p>\n <p>If I would make another game like this, I probably would rely more on the 3D stuff FMOD has. It gives you more of a feeling where you are going to. Would I have tried to figure it out while being in Ludum Dare, I guess it would have sucked all my blood, eh, time away.<\/p>\n <p>The way the game looks was something that evolved naturally too. At first I had some kind of placeholder graphics for the very beginning. But the rest never changed.<\/p>\n <p>Hm, I seem to have overwritten most of it. Ah, here is how the game start initially looked like. After I got to the endings on sunday, changing the cheesy look of this was kind of a good idea.<\/p>\n <p><img class=\"alignnone size-full wp-image-14238\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/heylisten.png\" alt=\"heylisten\" width=\"320\" height=\"240\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/heylisten-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/heylisten.png 320w\" sizes=\"(max-width: 320px) 100vw, 320px\" \/><\/p>\n <p>I think most of the time was spent on sound. I didn&#8217;t notice, but making 36 sound effects and master them so they kind of have the same volume or destroy speakers, that takes a lot of time.<\/p>\n <p>Look at the mess of project files I created.<\/p>\n <p><img class=\"alignnone size-full wp-image-14241\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/ludum.png\" alt=\"ludum\" width=\"522\" height=\"420\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/ludum-300x241.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/ludum.png 522w\" sizes=\"(max-width: 522px) 100vw, 522px\" \/><\/p>\n <p>For people that are interested, I used Ableton Live Suite 8. Lots of it&#8217;s internal Synthesizers and Effects. Also FM8, Absynth 4, Reaktor 5 and Massive. All VSTi from Native Instruments. Yeah, I own that shit. God damn, I&#8217;ve spent too much money on this.<\/p>\n <p>I&#8217;m very happy with the sound results. I think some loops are really cool.<\/p>\n <p>What else&#8230; after I got my code working, everything was just straightforward work. I actually worked most of the Ludum Dare. Although it&#8217;s such a small game. I blame my shitty coding. I could have made scripts so I don&#8217;t have to repeat steps over and over. But I was fast enough to finish what I have initially kind of planned, so it&#8217;s not that bad. Okay, to the pros and the cons!<\/p>\n <p>PRO!<\/p>\n <ul>\n <li>I MADE A GAME.<\/li>\n <li>Good sound!<\/li>\n <li>Interesting experimental experience!<\/li>\n <li>Happily finding out 2 days are exactly the time needed<\/li>\n <li>Replay value!<\/li>\n <li>I MADE A GAME.<\/li>\n <\/ul>\n <p>CON?<\/p>\n <ul>\n <li>The controls are confusing. Some people get it instantly, some don&#8217;t even know there are in total 8 different routes.<\/li>\n <li>The sound is sometimes confusing. Sometimes you don&#8217;t really get the difference. Using &#8220;3D&#8221; sounds or panning would have deminished this.<\/li>\n <li>The game is quite short. Some people might give it a shot once and then never open it again.<\/li>\n <li>The visuals could have been more involved.<\/li>\n <\/ul>\n <p>Do I have something else to say?<\/p>\n <p>APRIL.<\/p>","time":"December 15th, 2009 12:27 am","title":"A little bit of Post-Mortem in the morning"}