{"author_name":"pythong","cat":"LD #16 - Exploration - 2009","comments":[{"author_name":"","time":"December 15, 2009 3:07 am","epoch":1260864420,"text":"Ooh, lots of bullets. Will have to remember to try this one.","spam":"N"}],"epoch":1260842040,"likes":0,"metadata":{"p_key":"71735","p_author":"pythong","p_authorkey":"717","p_urlkey":"107557","p_title":"Spacexplorer: Post-mortem","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260842040","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"717","us_name":"pythong","us_username":"pythong","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>Pro:<\/p>\n <p>&#8211; Even though I wasn&#8217;t planning to take part, I still did and don&#8217;t regret it<\/p>\n <p>&#8211; Managed to create a new game!<\/p>\n <p>&#8211; LD is always kinda fun, and coding with <a href=\"http:\/\/www.libgosu.org\/\">Gosu<\/a> is allowing to code in Ruby very fast<\/p>\n <p>&#8211; Created a shooting game with a lot of enemy fire. And the flower effects went surprisingly well<\/p>\n <p>&#8211; very happy that the radar worked correctly!<\/p>\n <p><img class=\"alignnone size-medium wp-image-14223\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/rubyw-2009-12-15-12-44-28-71-300x225.PNG\" alt=\"rubyw 2009-12-15 12-44-28-71\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/rubyw-2009-12-15-12-44-28-71-300x225.PNG 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/rubyw-2009-12-15-12-44-28-71-550x412.PNG 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/rubyw-2009-12-15-12-44-28-71.PNG 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>Contra:<\/p>\n <p>&#8211; when I was creating sound effects, they didn&#8217;t sound right and I took them out again. That was lost time. should have made bgm instead<\/p>\n <p>&#8211; shouldn&#8217;t have made the enemies&#8217; movement &#8220;random&#8221; :D. So some of them are having flowers, others don&#8217;t<\/p>\n <p>&#8211; i know, the shootings are kinda crazy, but they aren&#8217;t crazy enough! ^^ should have been MUCH more<\/p>\n <p>&#8211; i didn&#8217;t wanted to use wingdings as enemies, but, you know, no time and such. i also wanted to have them animated, but that would have taken even more time<\/p>\n <p>&#8211; there&#8217;s a big performance problem if you get to the end. Reminder for myself: don&#8217;t make the collision calculations in the laser shots if you create around 360 every second, lasting for at least 10 seconds each<\/p>\n <p>&#8211; i also wanted to add a possibility to move left and right, but having the calculations in euclidic dimensions crashed my brain at hour 42 \ud83d\ude00<\/p>\n <p>So, this LD was a nice experience again! To all alpha-testers and fellow programmers: have fun!<\/p>","time":"December 14th, 2009 8:54 pm","title":"Spacexplorer: Post-mortem"}