{"author_name":"SpaceManiac","cat":"LD #16 - Exploration - 2009","comments":[{"author_name":"Akunate","time":"December 14, 2009 8:00 pm","epoch":1260838800,"text":"Yes and resetting my high score! It&#8217;s a conspiracy I tell you a conspiracy!","spam":"N"}],"epoch":1260838620,"likes":0,"metadata":{"p_key":"71737","p_author":"SpaceManiac","p_authorkey":"412","p_urlkey":"107559","p_title":"Asploreheim Reset","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260838620","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"412","us_name":"SpaceManiac","us_username":"spacemaniac","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>I reset Asploreheim&#8217;s universe and made changes to the hill allocation setup&#8230; it *ought* to work now. I&#8217;m pretty sure I&#8217;m operating within the rules as they state that I can fix bugs if they&#8217;re game-breaking (which this is)<\/p>\n <p>Apparently the login crash and hill-claim freeze happen when the game can&#8217;t handle all the data the server is sending back&#8230; happens scarily quickly. I&#8217;m not going to mess with the game any more. So there, if it breaks, I&#8217;m sorry :\/<\/p>\n <p>In retrospect, an MMO was a bad idea&#8230;<\/p>","time":"December 14th, 2009 7:57 pm","title":"Asploreheim Reset"}