{"author_name":"AstralCalculus","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260834360,"likes":0,"metadata":{"p_key":"71740","p_author":"AstralCalculus","p_authorkey":"2848","p_urlkey":"107562","p_title":"Missing \u2013 Post-mortem \/ Timelapse","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260834360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2848","us_name":"AstralCalculus","us_username":"astralcalculus","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p><strong><a href=\"http:\/\/www.youtube.com\/watch?v=gt08k8TJOto\">View my Timelapse.<\/a><br \/>\n <\/strong><\/p>\n <p><strong>What went well:<\/strong><\/p>\n <ul>\n <li>Finished a game!<\/li>\n <li>Learned Lua and L\u00d6VE inside and out.<\/li>\n <li>Made some decent (by my standards) looking pixel graphics.<\/li>\n <\/ul>\n <p><strong>What could have gone better:<\/strong><\/p>\n <ul>\n <li>Had to scrap most of my planned stuff in order to finish on time. Originally Missing was going to be a survival game with a lot of roguelike elements.<\/li>\n <li>Spent way too much time making a procedural maze generator, which didn&#8217;t end up being important to the final product.<\/li>\n <li>Didn&#8217;t have enough time to add gameplay, ended up adapting the planned food\/water element of exploration into a collection game.<\/li>\n <\/ul>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a><\/p>","time":"December 14th, 2009 6:46 pm","title":"Missing \u2013 Post-mortem \/ Timelapse"}