{"author_name":"Cosine","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260828000,"likes":0,"metadata":{"p_key":"71744","p_author":"Cosine","p_authorkey":"724","p_urlkey":"107566","p_title":"S.A.R.T.S. porst-motem","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260828000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"724","us_name":"Cosine","us_username":"\/author\/cosine\/","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>So, after my second LudumDare (the first being 14th, I forgot about LD for the 15th contest), I was rather disappointed. I made 2 entirely crappy games, one not even functional. I did manage to stick with my wheelchairs, but I really just made a platformer with spring platforms, and added some outline graphics to make the blocks look a little better, and little branches to hold the springs onto walls. But in all honesty, it was completely rushed (yes, I&#8217;m comparing this to a 48 hour timeframe) and played like crap. I couldn&#8217;t even be arsed to make the &#8220;PRESS ANY KEY&#8221; message blink in and out, or even use an outdated chiptune I made.<\/p>\n <p>However, on the plus side, I participated, and I made ExciteMike&#8217;s wallpaper be square. I also learned I suck at making randomly generated mazes.<\/p>\n <p>So, maybe next time I&#8217;ll think of a better idea. I can&#8217;t say I liked the theme. Don&#8217;t flame me on this, but I think most people just voted +1 because it wasn&#8217;t a bad theme, and it ended up winning (much in the same way that a tournament participator could be getting 3rd place every single round and still win).<\/p>","time":"December 14th, 2009 5:00 pm","title":"S.A.R.T.S. porst-motem"}