{"author_name":"scellers","cat":"LD #16 - Exploration - 2009","comments":[{"author_name":"","time":"December 14, 2009 1:49 pm","epoch":1260816540,"text":"I also tried making a platformer from scratch with PyGame and it is a lot of work!  You seemed to have done a lot better with it since I did not come anywhere near completion.  I was thinking, for the next Ludum Dare I should write out a list of game genres instead of often trying to do platformers.  Halfway through this competition I thought it would have been more fun and less work to have tried a point-and-click Shadowgate style game.  Oh well.","spam":"N"},{"author_name":"","time":"December 19, 2009 4:59 am","epoch":1261216740,"text":"This was actually one of my favourite games from Ludumdare! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> I&#8217;m all too familiar with seemingly trivial parts of the project consuming a lot of the time &#8211; I had some difficulty implementing my inventory and textbox, boring stuff!  I&#8217;m really glad that you persevered and got it finished, and it&#8217;s always worth cutting some corners to get something playable together. The addition of music and nice artwork makes a big difference too. Congratulations! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1260807780,"likes":1,"metadata":{"p_key":"71753","p_author":"scellers","p_authorkey":"1487","p_urlkey":"107575","p_title":"Dream Explorer: Post Mortem","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260807780","p_likes":"1","p_comments":"2","p_status":"UPD5","us_key":"1487","us_name":"scellers","us_username":"scellers","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>This was my first LD, and I had a <em>great<\/em> time! : ) Thanks to everyone organizing this, being in #ludumdare, and just working hard to churn out awesome games. THANK YOU!<\/p>\n <p>There&#8217;s definitely something to be said for reflecting on the good and the bad, though. Let&#8217;s start with&#8230;<\/p>\n <p><span id=\"more-14133\"><\/span><\/p>\n <p><strong>The Bad:<\/strong><\/p>\n <ol>\n <li>It took forever to come up with a platformer engine in pygame. I didn&#8217;t really have one till 2 pm on Saturday, and I spent <em>forever <\/em>wrestling with collision detection and never actually got it to work correctly. In the future, I would love to start with an engine that is much closer to my finished product that straight-up pygame.<\/li>\n <li>I started with this lofty idea for a story, and viewed the game as a storytelling medium, relying on level-design and storytelling to make the game fun. Whoops, I have NO experience with either of those things and couldn&#8217;t really pull it off. Also the story stank.<\/li>\n <li>As a result, my game is a very generic platformer, short, and&#8230; not actually very fun at all. Next time, I plan to think about <strong>gameplay<\/strong> first, and what &#8216;innovative&#8217; things I can do in that department, and story, atmosphere, etc. second.<\/li>\n <li>Again on the story front, I actually totally changed the story and concept to be less pretentious sometime really late Sunday night, which is part of the reason the story seems like an afterthough. :\/ It was.<\/li>\n <li>My plan was to finish on Saturday night and work on homework on Sunday, but that didn&#8217;t happen.<\/li>\n <\/ol>\n <p><strong>The Good:<\/strong><\/p>\n <ol>\n <li>I FINISHED! I&#8217;m <em>extremely <\/em>proud of myself for this. I usually have a short attention span and trouble finishing stuff, but I did this time. : )<\/li>\n <li>This was the third game I worked on, and the first individually &#8211; for that, I feel very happy with what I came up with.<\/li>\n <li>I was about to give up Saturday afternoon due to my problems implementing a platformer &#8211; but DIDN&#8217;T. I just threw out the bits of collision detection which weren&#8217;t working, which turns out I must not have needed that badly, because the game mechanics work alright without them.<\/li>\n <li>The graphics are very atmospheric and cute and actually didn&#8217;t take too long to come up with. : ) I&#8217;m very happy to have struck a happy &#8220;simple, but effective&#8221; medium here.<\/li>\n <li>I made music! I know nothing about music, and had never made any before, and granted I mostly just jiggled knobs in audiotool, but I feel very proud of myself for attempting and making something that fits the atmosphere even vaguely.<\/li>\n <li>A few hours before the competition ended, I got a great idea to actually make the gameplay unique and fun! There&#8217;s no way I could have done it in 48 hours having started where I started, but I plan to work on it over winter break.<\/li>\n <li>I got sleep, I showered, I didn&#8217;t totally wear myself out. I&#8217;m especially happy I just slept in as late as I wanted on Sunday, since that was much-needed rest for Finals week.<\/li>\n <\/ol>\n <p><strong>Conclusions<\/strong><\/p>\n <p>I had a great time at this LD, and I&#8217;ll continue working on my game, and hopefully participate in future mini-LDs and full LDs. : D Thank you everyone!<\/p>","time":"December 14th, 2009 11:23 am","title":"Dream Explorer: Post Mortem"}