Echolon

Hey, it’s a game! And I happened to decide to call it Echolon for no real good reason.
This game was made in around 8 hours today after ditching most of the work I did for another game yesterday. The theme of exploration was so broad I had a few ideas that are probably worth pursuing. What I originally was going with was a game focused on indirect control of a navigator that explores, but I ended up ditching that for something a little simpler.
Echolon plays a little like Asteroids where you’re exploring a really large room that that only gets illuminated when your bullets (made of light!) collide with walls. Shots have the ability to bounce off walls. There are enemy turrets scattered throughout the level that will shoot at you (natch). Destroy all the turrets to win!
Originally the game was going to be series of rooms and there was some vague idea of a limited upgrade system. Additionally I wanted other abilities and weapon types that would help illuminate the map in more meaningful ways. I didn’t have the time for that, but I sorta like the idea and may pursue that further.
Tools/engine used were Flixel, sfxr, Audacity, Photoshop, and FlashDevelop. I’ll have a timelapse video and a larger post-mortem up later.