{"author_name":"Ashera","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260750480,"likes":0,"metadata":{"p_key":"71785","p_author":"Ashera","p_authorkey":"1550","p_urlkey":"107607","p_title":"Finished my first Ludum Dare!","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260750480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1550","us_name":"Ashera","us_username":"ashera","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>Sweet, I managed to complete my first Ludum Dare! I was thinking of learning <a href=\"http:\/\/pushbuttonengine.com\">Push Button Engine<\/a> for it, but after going through a couple of tutorials I decided I&#8217;d go for straight-up Actionscript instead. PBE has some neat features, but I need more time to get my head around its component-based programming model.<\/p>\n <p>Anyway, SEEK*TOR is a game where you&#8217;re trying to locate the enemy by firing search flares from turrets. You have limited flares, and turrets have a limited range, so you need to carefully choose where you aim. It&#8217;s in Flash.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-16\/?action=preview&amp;uid=1550\">SEEK*TOR Voting page<\/a><\/p>\n \n <style type='text\/css'>\n #gallery-1 {\n margin: auto;\n }\n #gallery-1 .gallery-item {\n float: left;\n margin-top: 10px;\n text-align: center;\n width: 33%;\n }\n #gallery-1 img {\n border: 2px solid #cfcfcf;\n }\n #gallery-1 .gallery-caption {\n margin-left: 0;\n }\n \/* see gallery_shortcode() in wp-includes\/media.php *\/\n <\/style>\n <div id='gallery-1' class='gallery galleryid-13810 gallery-columns-3 gallery-size-thumbnail'><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/screen01.jpg'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/screen01-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"screen01\" \/><\/a>\n <\/dt><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/screen02.jpg'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/screen02-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"screen02\" \/><\/a>\n <\/dt><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/screen03.jpg'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/12\/screen03-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"screen03\" \/><\/a>\n <\/dt><\/dl><br style=\"clear: both\" \/>\n <\/div>\n \n <p>Incidentally, I&#8217;m annoyed with Audacity because it added an initial silence to all the mp3 files I encoded with it. So all the sounds come in late. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Also, I just realized that I forgot to have the background music loop&#8230;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/as3\/\" rel=\"tag\">as3<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/explore\/\" rel=\"tag\">Explore<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48_16\/\" rel=\"tag\">ld48_16<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"December 13th, 2009 7:28 pm","title":"Finished my first Ludum Dare!"}