Done…

I was really happy with my game from the previous Ludum Dare.  Not so much this time.

The idea here was to have a bunch of teensy games showing a variety of game mechanics and have them arranged in a big grid you can browse.  Unfortunately I didn’t get working on the actual games until very late in the compo.  Somehow I managed to lose a lot of time on the UI for browsing them even though it doesn’t look that complicated.

I guess I knew going into it that the idea was going to be terribly hard to pull off in 48hrs, but stupidly kept going with that idea instead of the others I had.

I guess I still finished a playable, silly platformer with five levels in 48 hours, and that’s still an accomplishment.  :)

I look forward to reviewing the timelapse once I put it together and take a look at how the time was really spent.  Should be educational.

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