Feels good man

And I’m DONE!

Lessons learned:

* Writing and maintaining a TODO list works really good for motivation. When I started doing that at the start of day 2, my productivity shot up through the roof
* You can’t make a roguelike in 48 hours. Roguelikes need balancing. But I tried!
* The Livestream chat ban function is broken. Why not just have ip banning?
* Coffee can be TOO strong

To everyone who submitted: Great job! I can’t wait to try your games!

To everyone who’s still working on their games: You can do it! Only a few minor tweaks left!

To the people who gave up: Boooo!

Comments

Ryanon
13. Dec 2009 · 21:30 UTC
Good job, Notch!
Dre@m
13. Dec 2009 · 21:33 UTC
Excellent game. I must say, for a 46h game (yes 46, there are 2 hours left!) this is a brilliantly polished game. In my opinion, you’ve got this in the bag.