{"author_name":"killdream","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260732000,"likes":0,"metadata":{"p_key":"71860","p_author":"killdream","p_authorkey":"1414","p_urlkey":"107682","p_title":"Changing goals a little bit\u2026","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260732000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1414","us_name":"killdream","us_username":"killdream","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>So, I&#8217;m not going to write a TBS in a maze, instead I&#8217;ll make a simple maze-crawler. The player has to find his way out the maze, but he has to be quick or he&#8217;ll run out of his torche. To help the player, there&#8217;ll be replacements for the torche sprinkled over the maze, and the player can cast creatures (with a limited lifespan) to help him search for the exit.<\/p>\n <p>Well, I&#8217;m still not too sure about the creatures part. I think it would be fun for the game, but I dunno if I&#8217;ll have time to implement this. Anyways, here&#8217;s the updated todo-list:<\/p>\n <ul>\n <li> Sprinkle collectable items over the map.<\/li>\n <li>Implement win conditions \/ lose conditions<\/li>\n <li>Make menu screens, game over and such<\/li>\n <li>Fix light handling to support multiple light sources<\/li>\n <li>Implement explorer classes and ways for the player to cast them<\/li>\n <\/ul>","time":"December 13th, 2009 2:20 pm","title":"Changing goals a little bit\u2026"}