{"author_name":"AtkinsSJ","cat":"LD #16 - Exploration - 2009","comments":[],"epoch":1260730200,"likes":0,"metadata":{"p_key":"71865","p_author":"AtkinsSJ","p_authorkey":"1049","p_urlkey":"107687","p_title":"Angry rant","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260730200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1049","us_name":"AtkinsSJ","us_username":"atkinssj","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>Everything was going smoothly so I should have known it would all go wrong. I&#8217;ve been battling a SIGSEGV error where I can&#8217;t locate the problem. It&#8217;s the sort of situation that needs a sleep, and a fresh look in the morning&#8230; except it&#8217;s LD so I can&#8217;t do that. Bah.<\/p>\n <p>Erm, yeah, maybe I will eventually sort this out, and then&#8230; I will nearly have a playable game! Maybe. Fun? Definitely not.<\/p>\n <p>EDIT: Fixed it, and you know what? The problem was a distance away from the error &#8211; it was caused by the monsters not knowing where to move when they&#8217;re too near to the player. Bah! If I&#8217;d considered their AI earlier, I&#8217;d have saved a couple of hours, probably.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/oh-dear\/\" rel=\"tag\">oh dear<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/panic\/\" rel=\"tag\">panic<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/phew\/\" rel=\"tag\">phew<\/a><\/p>","time":"December 13th, 2009 1:50 pm","title":"Angry rant"}