Time is running out..
As I suspected, the choise to start from scratch (C++, DX9 etc) has taken a lot of time. I’ve simplified my idea as far as I basically can; now it’s just a tunnel runner. Mouse aims the movement and try not to hit wall for as long as possible. That’s it. Hopefully I can fine tune the difficulty curve to be pleasant, at least =). I also dropped most of my plans for post processing stuff. Did look into it but PC hardware sucks in that you need to take care of so many different HW combinations so that’s kinda holding me back. I did do what I could in simple pixel and vertex shaders. The intestinal runner looks now something like:

But oh well, I’m pretty sure this game won’t be anything super awesome but the goal is to at least finish it :). Probably won’t bother with sounds. For a game like this, it’s not so much about sound effects than ambient sound and I’m no good at making sound stuff :). (oh well, given the substance (you are exploring intestininal cavities), I can at least honestly say that the game is crap)