{"author_name":"spliter","cat":"LD #16 - Exploration - 2009","comments":[{"author_name":"","time":"December 13, 2009 12:11 pm","epoch":1260724260,"text":"Hey, too bad.  I hear you though, don&#8217;t know if this is your first LD but on my first I made totally unmanageable code.  The graphics are, needless to say, awesome.  Maybe release more screenshots?","spam":"N"}],"epoch":1260724020,"likes":0,"metadata":{"p_key":"71888","p_author":"spliter","p_authorkey":"1301","p_urlkey":"107710","p_title":"It was fun while it lasted\u2026","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260724020","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"1301","us_name":"spliter","us_username":"spliter","event_start":"1260489600","event_key":"2","event_name":"LD16"},"text":"<p>&#8230;but now I have officially admit I have failed in making a game in 48 hours. The culprits are not planning ahead, rushing things, and distracting myself too often. In the beginning I set my expectations quite high as I usually do but I knew I wouldn&#8217;t be able to finish the game. Still, I was hoping to make 4 to 7 levels.<br \/>\n However when a one succeeds he learns little, where he fails he learns a lot, and I did.<\/p>\n <p>This is what it could have been:<br \/>\n <a href=\"http:\/\/benhem.com\/catboxbeta\/quickie.jpg\"><img src=\"http:\/\/benhem.com\/catboxbeta\/quickie.jpg\" alt=\"what it could have been\" \/><\/a><\/p>\n <p>By not planning ahead I didn&#8217;t prepare my engine for loading levels from a file which was my pitfall. In the last 24 hours I rushed everything, making hacks and half-solutions that cost me a lot of time, hard work and stress. I also lost an incredible amount of time because I wanted to make my engine as modular as I could, so it would load maps, save the game, load the game etc. This is not possible without planning and sketching beforehand, and the first thing I should have done, which I didn&#8217;t was to get up from my computer, sit on my bed, grab a drawing sheet and plan everything there.<br \/>\n So although I have failed in creating a game I have learned a great lot from this competition, as for me I still feel like I&#8217;ve succeeded.<\/p>\n <p>But be warned! Even though I dropped off now I will be back for the next competition, and when that time comes, I will be ready! And I shall Win!<br \/>\n <img src=\"http:\/\/benhem.com\/catboxbeta\/eh.png\" alt=\"cool image\" \/><br \/>\n ~Spliter<\/p>","time":"December 13th, 2009 12:07 pm","title":"It was fun while it lasted\u2026"}