A wild game appeared

Iso_gameplayI didn’t think I’d get this far. The character can move around, collide with things, change stance/posture (def/off) and also collect treasure.

I only have 2 hrs until super tiredness assaults me, but hopefully I can make the enemies move, do a rudimentary combat system, some GUI cleanup.

Pronably no time for sound. My idea was that each tile when drawn has a small chance of making an ambient sound. This would make a huge on screen forest go fooosh, a grave yard wooo aaaaaauuh… I have no sounds for that though. Trivial to add the code though, I think.

Also, I only have the gameplay and editor mode now. Maybe a big non interactive splash screen is doable as a title screen, but I also need a game over and a victory screen (panties). For now I was thinking the game is over once all of the treasure bits have been collected.

Comments

13. Dec 2009 路 14:33 UTC
needs moar fog of war 馃槈
fartron
13. Dec 2009 路 14:58 UTC
Holy shit a real live game by Arne! Could this start a trend?
wonderwhy-er
13. Dec 2009 路 15:07 UTC
Wow graphics looks sick!!!
Gilvado
13. Dec 2009 路 15:10 UTC
God the sprites look incredible. I can’t imagine pumping out that much amazing artwork in 24 hours :P.
13. Dec 2009 路 15:10 UTC
Sick graphics indeed! That’s some awesome fast asset generation ability!
13. Dec 2009 路 15:47 UTC
I’m loving those rocks, and the ceiling tiles look like tasty chair cushions (in a good way).

Would it be possible for you to add some oversized grass/dirt tiles with a natural fringe pattern/mask that you could use to overlap transitions between the two ground types, without having to draw a million corner cases? Those clinical edges are the only blemish on this wonderful screenshot.